Magic Knight Rayearth

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Three high school girls—Hikaru Shidou, full of passion; Umi Ryuuzaki, proud and haughty; and Fuu Hououji, gentle and kind—meet at Tokyo Tower when they hear a cry for help that transports them to another world. Upon arrival, they encounter Guru Clef, a youthful-looking man who informs them that they are the legendary Magic Knights summoned by Princess Emeraude to save the magical land of Cephiro.

While Hikaru is thrilled by this new adventure, Umi and Fuu simply wish to return home. However, Guru Clef explains that their only way back is by saving Cephiro and defeating the monsters terrorizing it. Their mission is to rescue Princess Emeraude from the powerful Lord Zagato. To stand a chance against him, they must awaken the mysterious beings known as Rune Gods.

Guru Clef equips the trio with armor and magic, but soon after, one of Zagato's servants attacks, forcing Clef to send the girls to the weaponsmith Presea and the rabbit-like guide Mokona. These allies will further prepare the girls for their journey. Despite the challenges ahead, Hikaru, Umi, and Fuu are determined to prove themselves as true Magic Knights and bring peace to Cephiro.

Magic Knight Rayearth was first published in English by Tokyopop from August 1998 to September 1999, marking the publisher's debut manga release. Tokyopop later rereleased the series in a box set featuring new cover art and a mini art book. Dark Horse Comics subsequently acquired the license and released the manga in omnibus volumes starting on July 19, 2011. The series was also published in Brazilian Portuguese by Editora JBC in six volumes between July 2001 and December 2001.

Associated Names

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Synonyms: Mahou Kishi Rayearth
Japanese: 魔法騎士〈マジックナイト〉レイアース
English: Magic Knight Rayearth

Official Webtoon

  1. Kodansha USA
  2. Wikipedia
  3. Wikipedia
Characters More characters
  • Fuu Hououji (鳳凰寺 風)

    Hououji Fuu

    Supporting

    Birthday: December 12Zodiac: SagittariusAge: 14Blood type: AHeight: 51" or 156cmHobby: reading booksGrade: 8Favorite food: sushiFavorite color: greenFavorite subject: mathCareer goal: systems engineer The voice of reason. She is also highly intelligent, t...

  • Umi Ryuuzaki (龍咲 海)

    Ryuuzaki Umi

    Supporting

    Age: 14 years old Hair Color: Blue Eye Color: Blue Height: 52 or 158cm Star Sign: Pisces Grade: Year 2 Secondary Student Birthday: 3rd of March Blood Type: A Favorite Food: Spaghetti Least Favorite Food: Anything Sweet Favorite Subject: English Least Favo...

  • Hikaru Shidou (獅堂 光)

    Shidou Hikaru

    Supporting

    Birthday: August 8Zodiac: LeoGender: femaleAge: 14Blood type: OHair: redEyes: redHeight: 4'9" or 145cmStatus: Magic Knight/pillarFavorite food: ice creamLeast favorite food: anything spicyFavorite color: redFavorite subject: biologyLeast favorite subject:...

  • Alcyone (アルシオーネ)

    Alcyone

    Supporting

    Alcyone is an ice sorceress who tutored under Clef and was brought up to attend to the Pillar. However, she fell in love with the high priest, Zagato, and for this love became his servant, although the affection is entirely one-sided. In the manga, she is...

  • Ascot (アスコット)

    Ascot

    Supporting

    Ascot is a Palu, a young child with the unusual ability to summon monsters, whom he considers to be his friends. Although hideous, they have no ill will, but villagers still fear them. Thus, Ascot was driven away until Zagato offered to give him and his f...

  • Caldina (カルディナ)

    Caldina

    Supporting

    Caldina is a dancer who speaks with an Osaka accent (which is translated as a deep Southern accent in the English dub, due to the translations including words like "yall"), wears extremely skimpy clothing, and has an endless passion for money (several not...

Rating(4.3 / 5.0, 6 votes)
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Popular Reviews All reviews
  1. Nathan547
    Nathan547 rated it
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    I read Magic Knight Rayearth in a Brazilian publication from 15 years ago, and I noticed that some names are a bit different. If I write anything awkward, you know the reason.

    This manga is about three high school girls who are transported to a mysterious land called Cephiro. The world's stability depends on the will of a princess named Esmeralda. Upon arrival, the girls meet Clef, a wizard who tasks them with saving their new world from an evil sorcerer named Zagato, who has imprisoned the Princess. As they embark on this mission, the trio begins to form a strong friendship aimed at rescuing both Cephiro and themselves.

    What I appreciate most about Clamp's publications is the exceptional quality of their artwork. They manage to create characters with a unique beauty and delicacy on every page. Despite this, the action sequences are incredibly intense, featuring powers that would make many battle shounen series envious. Additionally, there are constant visual puns that showcase Clamp's mastery in humor.

    My issue with this publication is its brevity and fast pace. It leaves you wanting more details about the characters briefly introduced or longer fight scenes. Consequently, the plot also moves very quickly. However, the great battles, charismatic characters, and surprising conclusion make this a must-read for manga lovers, especially fans of Clamp.

  1. imWold
    imWold rated it
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    This is my first review on MyAnimeList.net, so I apologize in advance if I don't structure this review very well.

    I picked up Magic Knight Rayearth in a bookshop for £15. Having come across a few CLAMP mangas before, I was rather intrigued. Was it worth the buy? Yes, it was.

    Story: 8/10

    For fantasy fans, the storyline may seem like something that's been done before. But despite this, the plot is gripping and fast-paced, yet there are also some more emotional moments. And the ending? It really isn't what you would expect. But wait, I've said too much.

    Art: 9/10

    The best thing about this manga, in my opinion, is the art. It's so detailed and every panel just looks gorgeous. The colored artwork looks amazing too. If you're someone who doesn't really like a lot of screentone, though, you probably won't like the art as much.

    Character: 7/10

    I really felt for the characters, particularly in the more emotional moments. However, they all look rather similar—you can only really tell them apart by their hairstyles and clothes. Plus, their personalities weren't that convincing to me for some reason. But that's probably just me being picky.

    Enjoyment: 8/10

    The stunning artwork and the gripping storyline made me enjoy this manga a lot, though I didn't really laugh out loud at the funny bits. Guess it just wasn't my kind of humor.

    Overall: 9/10

    If you don't mind overused plot aspects, a bit of blood, and lots of screentone, you'll enjoy this manga a lot. A fun and thrilling adventure for all ages.

  1. Itzmeanurag
    Itzmeanurag rated it
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    Sometimes, it's the straightforward stories that leave a lasting impression. Magic Knight Rayearth accomplishes precisely that: an engaging narrative that doesn't stray too far from the traditional fantasy formula. Despite its adherence to convention, the story is peppered with unexpected twists and turns, keeping readers hooked on what unfolds next. Beyond this, it's a delightful and touching adventure that guides you through a classic 'rescue the princess' type of fantasy quest.

    While Magic Knight Rayearth is simple, don't let simplicity dissuade you. Originally penned by the renowned all-female manga collective, CLAMP, this work marks one of their first published creations. The tale kicks off during a school trip to Tokyo Tower, where students from three different schools converge. Among them are Hikaru Shidou, a tomboyish girl brimming with playful innocence yet somewhat naive; Umi Ryuuzaki, a gracefully elegant yet serious heiress; and Fuu Hououji, a kind-hearted and soft-spoken girl with a gentle demeanor.

    In short order, a flash of light transports these three young women to Cephiro, a world governed by the heart and prayers of a single individual. After facing a ferocious beast, they're rescued by the great mage Clef, who informs them they are destined to become the prophesied Magic Knights. Their mission: to rescue the princess from her malevolent captor. It's revealed that the princess is Cephiro's 'pillar,' whose role demands eternal solitude to shape the world with her heart's power. Alongside Mokona, a magical creature, they embark on a journey to awaken the Mashin and save their world from destruction.

    Beyond the beautifully illustrated standard fantasy elements, I was captivated by the diverse cast of characters we come to know throughout. Even though the manga spans just six volumes, each character receives ample development, making their personalities feel distinct and well-rounded. A perfect blend of humor and action brings these characters to life, preventing them from becoming mere archetypes focused solely on their mission. Each main character has unique charm, remaining enjoyable and likable throughout. Though some villains were less compelling, I couldn't help but appreciate the interactions between them and the protagonists.

    However, not everything hits the mark. CLAMP isn't particularly known for their battle sequences, and this weakness shows in Magic Knight Rayearth. Fight scenes tend to be uninspiring and, frankly, dull. There's little suspense about whether the heroes will prevail, nor do battles extend beyond a few sword swings. The panels often appear cluttered and lackluster, contrasting sharply with the otherwise stunning artwork. Thankfully, the story transcends mere combat, so this flaw isn't fatal; nonetheless, it's disappointing given the genre's expectations. While not terrible, it's certainly underwhelming, marking the sole significant issue I have with the series.

    Apart from the aforementioned action sequences, every other aspect of the art is breathtaking. Characters are designed with such meticulous detail that it leaves you in awe. The art direction is nothing short of magnificent, and considering this project is a collaborative effort, the consistency and beauty of their combined talents are even more impressive.

    Magic Knight Rayearth may not be the best manga I've ever read, but it's undoubtedly very good. It's a timeless piece deserving love for what it offers, regardless of its apparent simplicity. The story carries substantial depth without straying too far from conventional boundaries, maintaining reader expectations. Although it might not excel in battle sequences, it exudes heartfelt emotion and showcases clear influences from the romantic era. More than beautiful, it's magic.

  1. g0lem
    g0lem rated it
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    CLAMP's debut manga series, Magic Knight Rayearth, stands out as one of their finest creations, if not their absolute best. The storyline is intriguing and maintains suspense until the very last page. As usual, the artwork is stunningly beautiful, the characters are captivating, and the overall work is a masterpiece.

    The narrative begins with three middle school girls—Hikaru, Umi, and Fuu—who are whisked away to a magical realm called Cephiro by Princess Emeraude, the pillar of this world. They are trained in magic and informed that they are the legendary Magic Knights. However, like typical middle schoolers, all they initially want is to return home. As the plot unfolds, each girl undergoes significant character development, transforming into strong young women. They discover their inner strength, forge friendships, and unite to save the mysterious land.

    This enchanting story about friendship, family, and inner fortitude is beautifully written. Although it is an older work, evident from its art style, it remains a classic and is essential reading for any devoted CLAMP fan. For everyone else, it’s simply an outstanding read.

  1. novelmeisterqL4
    novelmeisterqL4 rated it
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    Oh, CLAMP. My opinion of you is so fickle. Sometimes you baffle me, other times I adore you to the point where I'm proud to be a huge fan. There are numerous series I want to read, but at the same time, I fear being let down by your overused deus ex machina. It's painful yet satisfying.

    Luckily, this series doesn't fall into that trap. However, it's quite short for a manga series. It has a very quick pace and a lot happens in just three volumes (or one omnibus).

    I'm not sure if that's a good or bad thing.

    It could be bad because some world-building might be missing from Cefiro. We understand from the start that the land changes based on the pillar’s and the people’s hearts. Additionally, we might miss significant characterization and deeper understanding of why the girls behave as they do.

    To clarify, "missing world-building" isn't the right phrase. Since everything revolves around the pillar's thoughts, it would have been interesting to meet more inhabitants of Cefiro besides Clef, Presea, and Ferio. I wanted to know what happened to them after the incident or during it. What were their roles beyond helping the girls?

    On the flip side, it could be good because many fantasy series tend to drag on forever. Many mangas forget their characters' stories and focus too much on exploring the world unnecessarily.

    This series cuts straight to the point, eliminating all unnecessary parts that usually turn readers off. Major events happen quickly, keeping readers engaged without any boring lulls.

    As for the plot itself, I think this is one of CLAMP's better stories, especially since it's completed despite its low volume count. The girls are funny and relatable—I could relate to Hikaru, Fuu, and Umi at different points. They aren’t portrayed as all-powerful—they have flaws, even if not overtly noticeable.

    I particularly liked the characters in this series. They seem more human and less exaggerated, except for Emeraude initially. She’s literally Cefiro’s pillar—the world’s stability depends on her prayers, thoughts, and wishes.

    The twist at the end was great: Emeraude revealed she brought the girls to kill her because she fell in love with Lord Zagato when she shouldn't have. He reciprocated and took the blame, dying to keep her alive—knowing the cost of her death.

    The series ended well. After Emeraude's last wish to be with Lord Zagato, the girls return to Tokyo Tower mere minutes after a flash of light. They’re hugging and crying, wanting to know why she had to die.

    That was the end. This abrupt conclusion might frustrate many, especially since it seemed set up for a sequel. It frustrated me too.

    However, the anime version expands on the story much better than the manga. Although it didn’t follow the manga exactly, I preferred it. I wanted to explore Cefiro more and get to know the girls better. Moreover, the anime reveals more romance than the subtle hints in the manga.

    Overall, I enjoyed this series but am conflicted about its pacing and ending. I’d honestly recommend the anime over the manga.

  1. Clericxs
    Clericxs rated it
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    Like many of CLAMP's early creations, Magic Knight Rayearth delves into the realm of fantasy and primarily targets a female audience. The artwork exudes a unique beauty and elegance seldom seen in contemporary manga. Concerning the plot, it unfolds at a brisker pace compared to its anime adaptation, yet it remains a wholly original narrative without drawing from external sources. Among CLAMP's extensive body of work, I firmly believe that Magic Knight Rayearth stands out as their finest achievement.

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