
Slam Dunk
- Genre: award winning sports
- Author: inoue takehiko
- Artist(s):
- Year: Sep 18, 1990 to Jun 4, 1996
- Original Publisher:
- Status: Finished
Rating(3.9 / 5.0, 52 votes)
5 stars
15(29%)
4 stars
15(29%)
3 stars
22(42%)
2 stars
0(0%)
1 stars
0(0%)

Popular Reviews
Just finished reading this at midnight in Australia. I said I’d read volume 29 before bed and ended up glued to the roller coaster ride. I hadn’t really ventured into sports manga or anime beyond Haikyuu (which I still haven’t completed) before Slam Dunk. Initially, I thought my enjoyment from the sports genre stemmed from exploring an unfamiliar sport, like volleyball, setting a high bar for others. I’m a huge NBA fan, supporting the Minnesota Timberwolves, who are terrible and make my life miserable regularly. Anthony Edwards is nice but 🐜.
Given my love for basketball, would Slam Dunk, with all its hype and praise for revolutionizing the genre and boosting the sport’s popularity in Japan, live up? Yes. Even when it follows familiar tropes, Inoue handles the story and characters with such passion that it transcends them. I had guessed a pivotal moment towards the end of the manga early on, but it didn’t lessen the emotional impact when it hit. Thirty-one volumes, yet it flies by so fast you’ll wish for more, but also feel it wraps up perfectly. What a paradox.
Inoue truly captures the speed and pace of the game. You don’t delve too deeply into pick-and-rolls and defensive schemes, but the flashy passes and slam dunks make you wish you could do them yourself. He balances comedy, drama, and action flawlessly. Inoue wisely focuses on the core starting five, but the side characters and even opposing teams have depth and layers. Rukawa and Sakuragi’s rivalry is one of the best in manga. It’s different from Guts and Griffith’s dynamic, but equally memorable.
I’ve never considered re-reading a manga—it’s time and effort that could be spent exploring new things. But I will revisit this one, probably once or twice more. Finished this review and realized I hadn’t mentioned the art. What a mistake. It’s Inoue. You know his work is top-five in manga. The man turns sweat into art. Good stuff, hats off.
Slam Dunk is an outstanding manga. Initially, I thought it would be uninteresting, mainly because I'm not a big fan of basketball and lost interest early on, leading me to abandon it. After finishing Hajime No Ippo, I decided to give Slam Dunk another chance and ended up loving it. The story is phenomenal, and the characters are irresistibly likable, especially the self-proclaimed genius. Although Slam Dunk is excellent, you might feel disappointed—not due to any flaw in the series but because you won't want it to end.
Holy cow! Reading this got me so pumped, I even got goosebumps! It's one of the longest series I've ever read (POT 379 were my all-time favorite sports manga/anime), and honestly, it never lost my interest... They were absolutely fantastic, and there was a part where I almost cried! (What?) No, what I mean is, I cried from laughing because of Sakuragi's stupidity and adorable arrogance... LoLz... This is the best ever. Seriously, this is my top anime/manga and my absolute favorite. I REALLY, REALLY, REALLY LOVE THIS. From the storyline to the characters, oh, everything... Even though I'm not a basketball fan, through this, I learned more about the sport. The artwork was amazing, and the story was so cool. Oh man, Sakuragi is hilarious all the time, and he's definitely my favorite character in this anime/manga, out of all of them. He's my number one!! He really makes me laugh... I truly love this. Yeah.. SLAMDUNK IS GREAT. It REALLY ROCKS.. \m/ \m/ \m/.. Sakuragi is undoubtedly a genius... but a silly genius... Lolz... Still, he's the best... Hahaha... I'll give this a 10/10 just because I LOVE SAKURAGI that much.
I'll keep this brief.
What I like most about Slam Dunk is how closely it mirrors reality when it comes to basketball. The characters don't have any superpowers or anything like that; it's just about guys playing their best game.
I can confidently say the story is excellent, even though I can't relate personally. I still feel what the protagonist is going through at every moment, and the final match brought me to tears (no spoilers here).
Slam Dunk is a true embodiment of basketball with minimal exaggeration.
The art was very good for its time, and I really appreciate it.
I truly enjoyed it overall.
I highly recommend you watch it.
Slam Dunk was Takehiko Inoue's second serialized manga, which ran in Weekly Shonen Jump from 1990 to 1996. Inoue later went on to write Vagabond and Real, but his fame as a mangaka began with this series. It is an all-time classic and one of the most important manga ever, helping to popularize basketball in Japan.
The story revolves around a high school freshman named Sakuragi who wants to impress a girl he has a crush on. However, the execution of the story is superb. Every game against opposing teams is portrayed realistically, making readers feel genuine tension and excitement (injuries, losing games, game-winning shots, etc.) because the stakes are incredibly high. Many times, while reading the games, I found myself on the edge of my seat, especially during crunch time when anything could happen to affect the outcome.
The comedy in the series is excellently done, from the characters' facial expressions like Sakuragi's antics to slapstick humor. The story also features drama, action, emotional moments, and heartwarming scenes. The manga introduces readers to the game of basketball with all its rules and regulations, so no prior knowledge is needed. Overall, the story is great and very accessible, making it easy for anyone to get invested.
One of the strongest aspects of the series, arguably the strongest, is the characters. The character interactions are excellent and well-crafted. Each character has a distinct personality, goals, and setbacks. The main character, Sakuragi, is one of my favorite Shonen protagonists of all time. His progression was great, though I can't go into detail without spoiling it. I cared about many side characters and other players on the basketball teams, as well as some from opposing teams, making me want to root for them too. A nice touch by Inoue was basing his characters on real-life NBA players. For example, Sakuragi was based on Dennis Rodman, and Rukawa on Michael Jordan due to their similar play styles.
The art started out solid but improved over time. Initially, it might be confusing for some readers, but the art for the final game was sublime. Inoue's facial expressions were top-notch. The final game felt like watching a championship-deciding match right down to the last minute. It was breathtaking and one of the best reading experiences I've ever had, full of intensity and emotional moments that made me shed a tear.
Overall, I would recommend this series to anyone and is something you should read and give a chance. A must-read for basketball fans as well.
1st half - 8/10
2nd half - 10/10
Overall - 9/10
You truly witness the creator's evolution, alongside the characters, story, and art, in a consistently balanced manner.
STORY:
The manga's storyline is straightforward, progressing quite directly. Initially, it leans more towards being a gag manga than a sports one. A pivotal moment introduces a character in a shockingly violent way, which feels intriguing yet bizarre. The rationale behind their actions wasn't entirely clear, making that part seem like an odd melodrama. However, the narrative compensates later on. The first half starts somewhat stale but picks up dramatically as Inoue taps into his 'God Given Skill'. Games become unpredictable, skills are showcased brilliantly, and matches feel like life-or-death battles against devious opponents.
ART:
Inoue might be among the most skilled artists when it comes to character design. His style, especially in later works, leans towards semi-realism, evident even here in Slam Dunk. The final game has visuals so captivating you'll find yourself taking screenshots or staring for long periods. It's beautiful. The panel flow makes reading enjoyable, keeping the players' fiery passion at the forefront. Emotions are depicted through expressions rather than dialogue, allowing you to experience the heart-sinking dread of an enemy dunk or the joy of an ally's success through Inoue's pure expression capture.
CHARACTER:
Characters are distinct, offering varied excitement during games and training. Usually, I'm not keen on training arcs as they often serve merely as stepping stones. Slam Dunk avoids lengthy training periods, instead using them as engaging breaks to develop characters further. This enhances the emotional weight of the games, where characters emerge explosively. The emotions are intense but not overly heavy-handed, maintaining a masculine touch.
ENJOYMENT:
What started as a relaxed, goofy read ended with me feeling as sweaty as the players during the last game. Initially, some characters might seem one-note and the basketball action takes time to kick off. But once you get past the first couple of volumes, its appeal becomes undeniable, eventually drawing you in under Inoue's guiding light.
ENGLISH
- History: 10/10
The story follows a gang member who joins his school's basketball team solely to get close to a girl. Slam Dunk is a complex narrative that delves into self-improvement, romance, and comedy.
The series does not revolve around unrealistic plays, grand dreams, or epic moments. Instead, it focuses on pure basketball and its characters—characters who are just regular high school students dealing with their own issues. The series even steps away from the sport to give us insight into these characters’ lives.
- Art: 9/10
Takehiko Inoue's artwork is exceptional, as widely recognized. Detailed and expressive, Inoue knows how to convey so much emotion, transforming the manga into an ocean of feelings. It’s an ocean you can't escape from, one that makes you want more and never want to stop reading.
- Characters: 9/10
Slam Dunk is a work that touches the heart thanks to its human and three-dimensional characters. Even if you aren’t interested in basketball, every moment, dialogue, play, and interaction feels precious.
The cast of Slam Dunk is excellent; each character evolves and has something unique. As mentioned earlier, the series centers around ordinary high school students with strengths and weaknesses. When they come together, they give everything and more.
It's not just about the main team either. We see all the other teams and their players, each contributing something special and unforgettable.
- Total: 10/10 [Masterpiece]
Takehiko Inoue is among the best mangaka of all time, and it's incredible that his first work is this good. Slam Dunk is a manga masterpiece and the finest sports manga ever created, thanks to its excellent storytelling, superb characters, and sublime artistry.
This is my first review, and I hope you enjoyed it. I will continue to bring more and even better ones :D
Sincerely,
Santi
I've posted two articles about Slam Dunk earlier this year, so I'm confident you already know how much I adore this series. The anime was incredible, but its manga counterpart is beyond amazing—it was AHA-mazing!
I'm not a sporty kind of girl and don't think I'll become one anytime soon, but what's great about reading books and watching shows is that you learn and (kind of) experience things you wouldn't normally do in real life. Thanks to Slam Dunk, I learned to appreciate sports stories and eventually fell in love with them.
When I started reading the manga, it felt so nostalgic. It wasn't much different from the anime, so while reading, I kept picturing all those episodes, which made my reading experience even more enjoyable.
Slam Dunk showcases excellent teamwork. What I appreciate about sports stories is that they teach valuable lessons about being a great sportsman. And Slam Dunk absolutely nailed that part!
I usually watch the anime before reading its manga counterpart, and for Slam Dunk, I've watched it numerous times and don't think I'll ever stop, *wink*. Even after watching the anime, I still feel the tension, suspense, and excitement while reading the manga.
The manga centers around basketball and weaves a really good story everyone will enjoy, whether you're into sports or not. Another thing I love about reading manga is the humor; Slam Dunk had it big time! I lost count of how many times I laughed out loud reading this masterpiece.
The drawings were excellent, especially the facial expressions—Sakuragi's were epic, haha.
This story has a main character, but I love that it didn't just focus on him. The author gave other characters their own stories too. I particularly love the character development, especially Sakuragi's.
Speaking of Sakuragi, I didn't like him at first. He was definitely trouble, and I didn't appreciate his annoying antics and excessive bragging. But as the story progressed, you can't help but like his character. As mentioned, Sakuragi's character development is something you should see. From being a delinquent, he became a true sportsman. I love his improvement not just in basketball but also as a person. Although he can still be an airhead sometimes, it's one of the things that makes him quite likable, haha.
Slam Dunk has an amazing group of characters, each unique. Many readers will find characters they can relate to and love.
The anime series ended without covering the national championship, and let me tell you, it was already good. Full of intense scenes with humor, but the national championship parts were soooooo good I still feel their intensity after finishing the manga. Actually, I cried pretty hard when they won! You should definitely read it!!!
Although the ending felt short, making you want more, it was still a pretty good and hopeful ending, not just for team Shohoku but for other teams too. After that intense match with Sannoh, I don't think Slam Dunk failed me.
So if you're looking for an intense sports shonen manga to read, Slam Dunk should be at the top of your list.
Slam Dunk is arguably the greatest manga ever published, and its anime adaptation ranks among the finest I've ever watched. Despite concluding over a decade ago, countless fans will fervently attest that this franchise has stood the test of time.
The narrative may be straightforward, but its execution is nothing short of remarkable. Each chapter brims with humor, action, drama, comedy, and much more. The anime series was commendable and worthy of being regarded as a landmark in animation, but if you haven't seen it yet, you're truly missing out. However, there are elements not depicted in the anime, making it essential for you to read the manga. The Interhigh games are an absolute blast!
Takehiko Inoue masterfully concluded the series with a bang! The final game is exceptionally good, showcasing every character at their peak. No other title can evoke such intense emotions from its readers; it genuinely feels like watching the NBA finals.
The artwork is simply superb, even though there are many visually stunning manga out there. The decade-old graphics still hold their own against newer titles.
The characters in Slam Dunk are by far the most well-developed in any manga on the market. I'm not just referring to the main characters but also the supporting cast, including those from rival teams. The character development is so exceptional that choosing a favorite is nearly impossible. Each character has a meticulously crafted backstory, even those who appear in only a few chapters. You'll likely remember not just the names of the Shohoku players but also those of their rivals, notably "Sendoh."
Overall, Slam Dunk stands as one of the best manga ever created, and I'm confident that once you read it, you'll agree. I guarantee that you won't be able to resist finishing the manga within a few days, if not hours, because it's that incredibly good. If you thought the anime was great, try reading the manga, and I'm sure you'll feel that the anime could have been even better. The Interhigh games offer one hell of a joyride!
"Dou Ahou"—how have you not read Slam Dunk yet?
In all seriousness, while I wouldn't go as far as to call it a masterpiece, Slam Dunk is undeniably a cornerstone of manga, standing alongside classics like Dragon Ball Z and Berserk. For anyone curious about sports manga, this is a must-read.
With that said, let’s dive into Slam Dunk—its themes, structure, and how it holds up as a shōnen classic. We’ll also touch on whether its beginning is misleading and how it contributes to the genre’s legacy.
So, what is this manga about?
Slam Dunk is, at its core, about basketball. It may not delve as deeply into profound themes, but it perfectly embodies the spirit of Shōnen Jump’s motto: “friendship, effort, and victory.” While its execution may not make it an undisputed masterpiece, its importance in shaping the sports manga genre—and shōnen as a whole—is undeniable.
First things first, let’s talk art direction.
Inoue is a genius. While his art doesn’t immediately shine as brightly in the early chapters, it’s already solid and serves the grounded, realistic tone of the narrative. As the series progresses, Inoue’s artistic talent blossoms, immortalizing key moments with stunning, grandiose illustrations that capture the emotional intensity of the story.
So, how does it start?
The foundation for everything that follows is set in the initial chapters. The art improves as the series goes on, and the focus shifts more toward basketball as the non-sports-related moments fade into the background. That said, the early chapters are a solid representation of what’s to come in terms of character dynamics and narrative style.
What about the characters?
There’s a kind of magic in how Inoue develops his main characters by delving deeper into the people around them, whether they’re rivals or teammates. The mental aspect of the game, and the characters' personal growth, is seamlessly intertwined with the basketball narrative, adding layers of depth that elevate the story.
What about the story itself?
The structure is what you’d expect from a sports manga—mostly training and matches. However, what makes Slam Dunk stand out is the emotional stakes and the way Inoue captures the highs and lows of competition, making every game feel pivotal and every victory or loss resonate deeply with the reader.
Then, what did I think of it as a whole?
Slam Dunk is a staple of both Shōnen Jump and the sports manga genre. I highly recommend it to anyone. It’s an intense and enjoyable read, and it’s surprisingly effective at getting readers invested in basketball, even explaining some of the game's basic concepts along the way.
Slam, motherfuckin', Dunk. These three words resonate deeply once uttered, embodying the essence of this manga's impact. Slam Dunk is a series that, despite my reluctance to label it as such due to the phrase's overuse, "transcends manga." It’s not necessarily because it's the most brilliantly written or cleverly plotted manga ever. In fact, Slam Dunk doesn’t even crack my personal top 10 list, though it comes close. So why do I use that term? Because I believe Slam Dunk appeals universally.
Basketball is a globally recognized sport. Its popularity may vary by region, but its principles are understood everywhere. Before Slam Dunk, basketball wasn't popular in Japan, yet now everyone knows what it entails. If Slam Dunk were only about basketball, it wouldn't be remembered so fondly or ranked seventh and ninth on Anilist and MyAnimeList respectively. For evidence, look at Takehiko Inoue's other work, Buzzer Beater. While not terrible, it's largely forgotten compared to Slam Dunk, simply because it lacks the additional elements that made Slam Dunk memorable.
What makes Slam Dunk exceptional is Takehiko Inoue himself. As possibly the most passionate Japanese basketball fan ever, he took the universally understood concept of basketball and infused it with charismatic characters, charm, and relatable traits. He crafted a straightforward narrative filled with hype moments, character growth, initially rough art that quickly improved, and eventually phenomenal visuals towards the end. The pacing kept readers hooked, making the series incredibly addictive.
Slam Dunk's plot is simple but elevated by its cast. We have Sakuragi, the hotheaded protagonist who embodies teamwork and loyalty beneath his tough exterior. Rukawa, the reserved star player who learns to open up to his teammates. Akagi, the passionate captain and guiding figure both on and off the court. Even minor characters like Sakuragi's friends provide comedic relief and interact well with each other. The depth and variety of characters make Slam Dunk stand out.
Inoue's passion for basketball permeates every page without feeling forced. His detailed art, educational basketball lessons, and passionate characters all reflect his love for the sport. This love letter to basketball shines through in the games depicted, which are always thrilling, perfectly paced, and feature powerful moments. Character growth during these games keeps the narrative engaging, such as Sakuragi rejecting the Judo club after realizing his love for basketball, or unexpected losses that challenge the team's spirit.
If you appreciate an artist's evolution, Slam Dunk offers a remarkable journey within one manga spanning six years. Initially, the art can appear simplistic and unrefined, but it rapidly improves. By the final volumes, Inoue's art becomes phenomenal, especially in detailed spreads and character panels. The artistic progression seen here rivals some of his later works like Vagabond. Witnessing this transformation in one series is truly awe-inspiring.
In conclusion, Slam Dunk is legendary and should be read by everyone. Despite not being my absolute favorite or the best manga technically, its mass appeal and likability earn my highest recommendation. With compelling storytelling across 31 volumes, 276 chapters, and numerous pages (exact count unknown), this manga deserves your time. If you haven't experienced this masterpiece yet, start reading now.
It's not uncommon for shounen sports manga to emphasize character growth over the sport itself. Slam Dunk, however, takes a different route by focusing more on the realistic and detailed depiction of basketball rather than character development. In my view, it only partially succeeds due to some significant flaws.
This review will primarily critique what I consider Slam Dunk's main weaknesses: its characters, dialogues, and game structure. However, I'll start by mentioning the manga's visual representation of basketball, which I found to be its greatest strength.
Inoue's artwork, already above average at the manga's beginning, consistently improves, vividly bringing the basketball games to life in a realistic and striking manner. Combined with the masterful panel layouts, it effectively showcases the difficulty of the depicted moves and contributes significantly to the suspense and payoff in the games. The text-less scenes are especially impressive, leaving me breathless.
Beyond these technical aspects, several elements underscore the manga's commitment to realistic basketball: rules and key moves are gradually explained to the reader as the protagonist learns them, and many techniques are described impressively. Legitimate tactics play a crucial role in the games, and while characters can be extremely talented, they don't possess any magical secret powers typical in shounen manga.
Despite this, Slam Dunk isn't entirely free from conventional shounen sports manga frameworks. Its main storyline is quite typical: there's an escalating stakes and power dynamic, simplistic yet sometimes touching flashbacks add emotional weight, and the humor, though often effective, can feel heavy-handed. More importantly, most characters act, think, and speak in overly simplistic or silly ways, which I consider a major weakness.
The protagonist Sakuragi is dense, hot-tempered, and somewhat delinquent, common traits for nineties' shounen heroes. However, his natural talent and rapid learning make him a key player quickly. Rukawa, the team ace, is rather dull and flat, aside from his rivalry with Sakuragi that likely inspired Naruto and Sasuke's dynamic. That's about the extent of the manga's character writing; the characters largely remain static throughout the lengthy story.
In summary, Slam Dunk's character writing is weak. While Sakuragi and his teammates grow as players, their personal evolution is rare and sudden, lacking impact and feeling artificial. The minimal character development offered is neither significant nor realistic. Unlike other shounen manga that rely on complex characters, Slam Dunk's cast lacks complexity and believability to sustain interest over 31 volumes. Characters like Akagi and Kogure, Ryouta, and Mitsui are more likable but also simplistic. What drew my empathy most was Shohoku (the high school/team name), representing collective passion and dreams, occasionally moving readers. As for antagonists, they're either caricatural or average, none particularly interesting.
Slam Dunk's subpar characters, strong art, and realistic basketball depiction lead readers to focus on the action, making it the manga's primary appeal. Unfortunately, weak characters often affect the action. For example, during games, characters frequently shout provocatively at opponents, filled with annoying monologues about victory's importance. This type of dialogue is common in shounen manga, contextualizing action and raising stakes. In Slam Dunk, however, the characters' caricatural personalities, repetitive words, and frequent passages make them tedious.
Another issue is the unnatural rhythm of the basketball games. They are almost always divided into sections where one team tries to overcome another's playing style through specific strategies. These moments, common in shounen battle series, are frequent in Slam Dunk and annoying, often including weak dialogues or interruptive flashbacks breaking game flow. This unnatural rhythm undermines realism for cheap clichés and power-ups. Worse, drastic changes in players' abilities occur within single games, accompanied by fluctuating score gaps, creating tension artificially.
Slam Dunk's length is its final weakness: characters aren't engaging enough for the reader's built emotional connection to counterbalance repetitiveness. Elements once funny, believable, or dramatic lose effectiveness and become unimpressive.
The ending is average, as are secondary characters like Haruko, Ayako, Aota, and coaches: decent but basic, semi-effective comic reliefs, ultimately underdeveloped spectators.
In conclusion, Slam Dunk is neither awful nor outstanding. It focuses on sports at characters' expense but doesn't excel despite strong art due to occasional lack of realism. Watching real basketball with real stakes, consistent tension, and interesting players is more engaging than reading this manga.
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