
Slam Dunk
- Genre: award winning sports
- Author: inoue takehiko
- Artist(s):
- Year: Sep 18, 1990 to Jun 4, 1996
- Original Publisher:
- Status: Finished
Rating(3.9 / 5.0, 52 votes)
5 stars
15(29%)
4 stars
15(29%)
3 stars
22(42%)
2 stars
0(0%)
1 stars
0(0%)

Popular Reviews
Slam Dunk undoubtedly stands as one of the greatest sports manga ever crafted.
As you dive into Slam Dunk, greatness unfolds right before your eyes. The stunning artwork brings the characters' movements to life with remarkable smoothness. This manga boasts the finest sports choreography I've ever witnessed, making each match so intense that it can keep you awake all night, eagerly turning pages to see the outcome of every fierce battle between teams.
Regarding the characters, I rate them a solid 9/10. Characters like Rukawa and Sakuragi offer some of the most compelling character development experiences in the genre. However, I feel that some characters suffer from limited screen time, which makes it difficult for me to connect with them on a deeper level.
Slam Dunk is a top-tier sports manga and absolutely worth the read.
Great Comedy Elements.
- Engaging story and rivalry aspects.
- If you're a fan of traditional basketball, you'll adore this series; it stays true to the sport without any gimmicks or superpowers.
- The artwork is excellent and occasionally shifts for more comedic manga frames.
- There's a fantastic heroine who grows fond of Sakuragi.
- This shows how Sakuragi began playing basketball because of the girl he likes and how he strives to avoid losing games and make everyone proud.
- You witness Sakuragi's skills evolve from a complete novice to a crucial player in all of Japanese high-school basketball.
Overall, I'd say it's your ideal shounen/sports manga, from thrilling matches to climactic endings and hilarious gag scenes, right through to the development of the main character's skills, love for the game, and never-give-up attitude!!!!!
First of all, I'm not a basketball player, so my opinions on this would be from the perspective of an avid manga reader with no particular expertise in basketball. However, most, if not all, of the content appears to be highly accurate, especially considering the manga artist has a background as a long-time basketball player.
Let's dive in.
[Story: 9/10]
The story is incredibly realistic, featuring amazing detail and artistry, sometimes breaking down basketball plays frame by frame. The narrative focuses on Sakuragi Hanamichi and the Shohoku team's progression, but there are moments that seem a bit too remarkable, particularly early on.
This is quite impressive, given how many sports mangas prefer "Giant Killing" scenarios where underdogs triumph through sheer willpower and/or strategy. The story flows smoothly despite multiple complications, climaxes, and comedic elements. There's hardly a part of the manga that feels out of place, and like real life, it has its highs and lows from start to finish.
[Art: 10/10]
I'd give it a 12 if I could; the art is simply stunning. This is especially true in the later chapters, where various tones and styles are used to highlight certain areas, along with detailed illustrations of basketball moves, facial expressions, backgrounds, and more.
[Character: 10/10]
This is another standout feature. The character traits and backstories of some characters are deeply explored. However, for a few of the main characters (five plus one actually), their development remains somewhat superficial, leaving us wondering how the "incredible rookie" could be so extraordinary beyond mere talent—a concept many sports mangas exploit.
Still, the strength of the characters lies in their development. We see them grow through tough periods during games, and we can learn from their experiences.
[Enjoyment: 10/10]
I'd give an 11 if possible. The emotional rollercoaster and growing potential of both the home team and competitor teams provide immense pleasure to readers, much like how I enjoyed reading "Zatch Bell." It's unpredictable, and the suspense builds as both sides improve during battles/matches.
[Overall: 10/10]
All in all, this manga is exceptional. I've read that Slam Dunk popularized basketball in Japan, which is remarkable since it wasn't initially a hot topic. Yet, the manga managed to span several volumes and even influenced culture.
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Slam Dunk is undoubtedly the best sports manga I've ever read. What sets it apart is its realistic portrayal, making the story feel much more genuine compared to other sports manga. The characters resemble real high school students, complete with their strengths, weaknesses, and everyday stories. The matches are incredibly engaging because basketball is inherently entertaining, and Inoue skillfully conveys the players' thoughts, making you feel as if you're the one playing the game. However, what I loved most about this manga is Sakuragi's journey of falling in love with the sport. It beautifully illustrates how wonderful it is to discover a true passion in life and to find teammates to share it with.
"Slam Dunk" stands tall as the MVP of sports manga, and here's why: Despite the underdog-to-hero narrative feeling somewhat familiar, its hilarious twists inject a freshness that keeps readers hooked. Predictable? Perhaps to some extent, but the real allure lies in its classic genre setup. The artwork is nothing short of slam-dunk perfection—vibrant and charged, particularly during the adrenaline-pumping basketball scenes. The characters are your ultimate dream team—each one intricately crafted with quirks, flaws, and strengths that etch them into your memory. Their responses to situations? Utterly relatable and grounded in reality, adding an extra layer of enjoyment. Even if sports manga isn't typically your cup of tea, the universal humor, stellar character development, and heartfelt moments make "Slam Dunk" a must-read. Trust me, this manga is like a victory dance on paper—everyone should leap onto the court and dive into the fun! 🏀📚
Gold medals aren't really made of gold. They're made of sweat, determination, and a hard-to-find alloy called guts. While this quote might not directly describe the manga in question, it sets an apt tone for what follows. This manga is over two decades old, having started its run back in 1990 and concluding in 1996—a six-year journey that significantly impacted its genre.
Basketball wasn't particularly popular in Japan at the time, yet mangaka Takehiko Inoue had a passion for the sport. Despite warnings from his editor about basketball being almost taboo in Japan, Inoue decided to create a manga centered around it. His love for basketball shines through, as does his understanding of the value of friendship and sportsmanship, all encapsulated within his remarkable artwork.
The protagonist, Hanamichi Sakuragi, is a high school freshman with a string of romantic failures behind him—he was rejected fifty times in middle school—and his friends tease him mercilessly. Enter Haruko Akagi, a beautiful girl who asks if he likes basketball due to his impressive height of 6'2". Despite knowing nothing about the sport, Sakuragi lies, saying yes, thus setting the plot in motion. He joins the team hoping to win her affection, but simplicity often breeds greatness.
This manga excels in character development. The characters are vivid, each with their own distinct personalities, making them relatable and memorable. Sakuragi, self-proclaimed genius though initially the worst player on the Shohoku team, provides much of the comic relief. His antics often clash with those of the team captain, Takenori Akagi, whom Sakuragi nicknames "Gorilla" or "Gori," much to Akagi's chagrin but to readers' delight. Meanwhile, Haruko harbors feelings for another player, Rukawa Kaede, turning Sakuragi and Rukawa into rivals both on and off the court.
The supporting cast adds depth: Ryota Miyagi and Mitsui Hisashi bring additional layers of complexity and humor to the Shohoku team. The story progresses with Sakuragi maturing, learning the importance of practice and teamwork, evolving from a brash newcomer into a dedicated athlete. Other schools like Ryonan and Kainan introduce further intriguing characters, each with their own backgrounds and motivations.
Mito Yohei, one of Sakuragi’s best friends, deserves special mention. Though not central to the plot, his interactions with Sakuragi provide moments of levity and insight. He supports Sakuragi’s growth and celebrates his friend's newfound passion for basketball.
Prepare for laughter, heartwarming moments, and a deeper appreciation for basketball. The art complements the narrative beautifully, with expressive character designs and emotive facial expressions. Each panel feels purposeful, advancing the story seamlessly.
This manga stands as the pinnacle of sports-themed manga, blending comedy, romance, and inspiring sports narratives into a cohesive masterpiece.
If you haven't read the manga, skip the next section to avoid spoilers:
The conclusion felt somewhat rushed. While the final game was perfect, I yearned for more. Characters introduced for the national championship weren’t fully utilized. I wanted more of Sendoh, insights into Sakuragi’s past, and further exploration of other matches and subplots. These minor grievances lead me to rate it a 9. Nonetheless, the Shohoku team remains unforgettable, prompting me to wonder about their post-manga adventures whenever I’m bored.
Slam Dunk is one of the best manga I've ever read. When I dive into its pages, I get incredibly excited and just want to keep reading more and more. This manga inspires me to grab a basketball and start playing. It also deeply touches my emotions; I feel joy when they win and almost shed tears when Akagi tells Sakuragi not to cry. The humor is fantastic too—I laugh whenever the team does something silly or acts restless.
I didn't know how to play basketball or understand its rules before, but after reading this manga, I have a much better grasp on it. It's probably the best sports manga ever created, as it's very detailed about movements, skills, characters, and the feelings everyone experiences, both from the main team and others.
Although Slam Dunk was published over two decades ago, it remains amazing even today (2020). The art style is simple and quite old-fashioned, but it improves steadily throughout the series. By the end, I couldn't believe that the artwork was from the 1990s—it became truly epic during scenes of dunking, shooting, passing, and so on. It's easy to understand what the characters are going through, and the manga shows both basic techniques and impressive ones.
The characters are magnificent. Each has their own background and development, including those from other teams. It's not always guaranteed that the main character wins every round—they lose and learn from their mistakes, turning them into strengths. Every character has their own development, which makes the story increasingly exciting.
This manga is definitely worth rereading, and I give it a solid 10/10.
I've been playing basketball since I was 8, and now I'm 21. I absolutely LOVE basketball. This manga is a pure celebration of the sport, with no exaggerated powers—just a lovable character learning and working hard at the game.
Story: 10. It's semi-complete, but I crave a sequel. The manga has a complete and beautifully told story that’s simply breathtaking.
Art: 10. Takehito Inoue's work rivals that of Araki and Miura in terms of detail and inking. His illustrations deserve to be displayed in an art museum.
Characters: Every player, both home and away, is great and lovable. My favorite is Sendoh for his nonchalant style of play. They’re genuinely likable characters.
Enjoyment: 10. As an LA Clippers fan, I’ve experienced intense games live, including sticking through a playoff game where they were down by 31 points in the third quarter and still came back to win. There are panels in this manga that surpass even that level of hype—it's just too damn good.
Overall: 11... 12 if we're talking about Berserk. You can know nothing about the sport like Sakuragi Hanamichi and still thoroughly enjoy this manga. READ IT.
I've never been into sports manga, assuming they'd be dull and predictable (with the heroes always winning). Except for Hajime no Ippo, which feels different due to its boxing theme. However, Slam Dunk managed to grab my attention despite my initial bias. It wasn't perfect but was definitely an enjoyable read.
- - - S T O R Y - - -
The story surprisingly doesn't start with much basketball action. Instead, it focuses on delinquent activities. Sakuragi's group of friends adds humor, making the characters relatable and engaging from the beginning. Later, we dive into intense basketball games filled with incredible passion. The matches themselves aren't that gripping except for Sakuragi's antics and impressive plays. His accidental rule-breaking and surprising success make for some hilarious and satisfying moments. The final game is thrilling and well-executed, though the ending leaves things feeling incomplete.
- - - A R T - - -
The artwork is simply outstanding. Basketball players are sometimes depicted with exaggerated limb lengths to emphasize their height, but otherwise, the art is quite realistic. Hair details are nicely done, although many characters sport 80s-style hairdos.
- - - C H A R A C T E R S - - -
Character development is somewhat lacking. Most characters seem like lone wolves striving to be the best. Sakuragi stands out as the character you see grow the most, making him the most interesting. His best friend Yohei is also unexpectedly fascinating, embodying the true essence of friendship, which I deeply respect.
Haruko, however, is a letdown. She starts off playing a crucial role by teaching Sakuragi basketball basics and supporting his growth. Despite being a supportive friend, she remains infatuated with Rukawa, similar to other shallow female characters. While initially funny, her feelings should have evolved given their bond. Including Haruko mostly felt pointless; she usually just cheered from the sidelines without contributing significantly to the story or her own character development.
- - - O V E R A L L - - -
Overall, Slam Dunk was addictive. The ending was disappointing, and the basketball games were only moderately entertaining for non-sports fans. It's good but could have been more satisfying.
Slam Dunk stands out as the most iconic and beloved basketball manga, largely due to its electrifying protagonist and Takehiko Inoue's evident love for the sport.
Hanamichi Sakuragi, a fiery redhead with no prior basketball experience, is the heart of Slam Dunk. He excels at various things like intimidating other delinquents, towering over others, and getting rejected by girls, but playing basketball isn't initially one of his strengths. Don't tell him that though; Sakuragi's unshakable confidence and swagger inject a refreshing dynamic into a genre often dominated by either genius prodigies or underdog heroes. He's an easy character to root for, and it's delightful watching him evolve from playing just to impress a girl to genuinely falling in love with the game's complexities. Whether it's his rivalry with the prodigious Rukawa, his constant on-court mishaps, or his endearing simplicity, Sakuragi will have you laughing and face-palming until he makes you cheer with pride when he successfully defends a tough opponent, secures a crucial rebound, or nails his first jump shot.
It might sound obvious, but there's an abundance of basketball action in Slam Dunk. The matches are drawn meticulously, sometimes spanning two to three volumes per game, and even six for the final showdown. While early volumes include humor, romantic subplots, and off-court events, once the main cast forms, it's mostly non-stop basketball action. Characters like Haruko, Sakuragi's love interest, and his gang of delinquent friends become mere spectators, while the core team undergoes significant development through their experiences on the court. They learn to leverage their strengths, overcome weaknesses, and build chemistry. If you enjoy Slam Dunk fully, chances are you're already a basketball fan or well on your way to becoming one.
Inoue's artistry elevates these matches, despite their slow pace. His depictions of basketball games are intensely passionate, capturing everything from thunderous dunks to breathtaking three-pointers. The artwork becomes increasingly detailed and beautiful, filled with homages to 1990s NBA players, poses, and jersey designs. Sakuragi and Akagi, for example, clearly mirror Dennis Rodman and Patrick Ewing. The games feel plausible, with players showcasing realistic skills rather than supernatural abilities. There are some questionable tactics, but overall, the matches are more faithful to real-life sports than typical sports manga.
Slam Dunk concludes somewhat abruptly after only one tournament season, leaving potential future match-ups unexplored. It could have easily been a long-running epic like Hajime no Ippo, but Inoue had different plans. Regardless, it remains a powerful and unforgettable journey led by an unforgettable red-headed troublemaker.
I recall watching the Slam Dunk anime back in 2019 and thoroughly enjoying it. Despite others discussing the series over the years, which inevitably spoiled parts for me, I still managed to read it all at once this time, unlike "Vagabond," another work by Inoue-sensei that I hadn't previously read. Even as someone who isn't a basketball fan, you can't help but root for Hanamichi to win every game and win over his dream girl. The character development is excellent; Rukawa, for instance, is an intriguing mix of a cold, oddball type yet an attractive guy whom you want to understand better. Though the story might seem simple, Hanamichi's journey from being a delinquent to a talented basketball player is remarkable.
This manga series is undoubtedly one of the best sports manga out there, appealing not only to sports fans but also to non-sports fans like myself. It’s lengthy and has an old-school charm, but it genuinely captures the essence of how basketball operates. It’s perfect for binge-reading!
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