On hiatus until November
In the expansive world of Nova, numerous races coexist, including elves, humans, dwarves, and beastmen. Through centuries of war, conflict, and competition, this world has evolved into a realm of grand empires and nations spread across vast oceans and five continents. However, to its creators, the world has grown stagnant and dull since the calamity brought by the Church of Light and their Holy White Empire.
Now, after years of dedicated effort, the Dark God has introduced a new race: Dungeon Cores. This unique species holds the power to reshape the world itself, entering the domain of the gods. Join Frost, a first-generation Dungeon Core, as he begins his journey in Nova, carving out his place in this world. How will the current inhabitants react to his emergence? Will they be friends or foes? And how will the Light God respond to this new addition—will he accept them or seek their destruction?
This novel integrates elements of dungeon building and management, but these aspects won't fully develop until later volumes when Frost has more floors and resources. It's not solely a dungeon-centric story; Frost must explore and interact with Nova much like an adventurer. A forewarning: the story is slow-paced, delving into various details and facets of life, growth, and interactions within Nova—not just battles, wars, and action. It follows all aspects of Frost's existence, both as a Dungeon Core and as a person.



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