
The 31st Piece Turns the Tables
Associated Names
31番目の駒はゲームを支配する
31번째 말은 게임판을 뒤엎는다
The 31st Piece Overturns the Board
Official Webtoon
- KakaoPage
- Daum
- English
- Japanese
Groups Scanlating
Latest Release
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Flame Comics Chapter 79
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Reaper Scans Chapter 79
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Reaper Scans Chapter 78
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Flame Comics Chapter 78
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Flame Comics Chapter 77
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Reaper Scans Chapter 77
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Flame Comics Chapter 76
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Reaper Scans Chapter 76
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Flame Comics Chapter 75
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Reaper Scans Chapter 75
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Reaper Scans Chapter 74
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Flame Comics Chapter 74
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Flame Comics Chapter 73
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Reaper Scans Chapter 73
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Flame Comics Chapter 72
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Reaper Scans Chapter 72
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Flame Comics Chapter 71
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Reaper Scans Chapter 71
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Flame Comics Chapter 70
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Reaper Scans Chapter 70
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Reaper Scans Chapter 69
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Flame Comics Chapter 69
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Flame Comics Chapter 68
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Reaper Scans Chapter 68
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Flame Comics Chapter 67
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Reaper Scans Chapter 67
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Flame Comics Chapter 66
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Reaper Scans Chapter 65-66

Starts slightly interesting, becomes generic very quickly with a bland MC, then slowly grows on you to become okay.
The first chapters were fine, and having repeated the same dream for 17 years should've given the MC a head-start to getting stronger, but he then proceeds to take a build "no one had ever tried" that turns out to be the most overused combination ever: summoner with shadow element. I'm no D&D expert, but even I know mages are too weak at the start without support.
The pacing is the only thing going for the story; they somehow manage to keep the tension by setting time limits (just to totally disregard them at times). Worst of all is how it's DnD-centred, which reduces many possible outcomes and makes the MC totally obsessive about hidden pieces he shouldn't know about.
Edit: They do take out the DnD logic at times, but I still dislike the use of it. I mean, not deciding what you want to do and getting penalised if you don't complete a mission or adventure is way too restrictive. (Which seems impossible given how reticent he is about abandoning anything.).
the narrative, storytelling, suspense, and characters are all below average. literally nothing new.
They do make an improved effort to make you care about the characters more and the art is decent. really the only good things about this tbh.
Follows the usual problem with foretellers series "oh he knows the walkthrough he will surely make past through it".
At least most events are fun.
The story would be more intriguing if the author added more unexpected unexpected situations to spice it up.
It's trying to gamify a system apocalypse except that he knows all the answers. Because he played it before.
But the answers are all learn by death.
Which means it isn't even a game, it's just plot armor.