
The 31st Piece Turns the Tables
...
Show More
adventurers apocalypse board games death deity/ies dice dream world fantasy creatures fantasy world game elements game mixes with reality game of death game rpg character/role game show gods golden/yellow-eyed characters golden/yellow-eyed male lead golden/yellow-eyed protagonist high fantasy isekai level system loner protagonist mage protagonist mages magic male protagonist masks masked characters multiple transported individuals multiple worlds necromancers orphan male lead orphans parallel worlds powerful master precognition protagonist strong from the start puzzles saving the world savior searching for answers smart protagonist special eyes stoic male lead strategic battles summoners survival game survival of the fittest system
Rating(3.6 / 5.0, 9 votes)
5 stars
1(11%)
4 stars
4(44%)
3 stars
3(33%)
2 stars
1(11%)
1 stars
0(0%)

Popular Reviews
Starts slightly interesting, becomes generic very quickly with a bland MC, then slowly grows on you to become okay.
The first chapters were fine, and having repeated the same dream for 17 years should've given the MC a head-start to getting stronger, but he then proceeds to take a build "no one had ever tried" that turns out to be the most overused combination ever: summoner with shadow element. I'm no D&D expert, but even I know mages are too weak at the start without support.
The pacing is the only thing going for the story; they somehow manage to keep the tension by setting time limits (just to totally disregard them at times). Worst of all is how it's DnD-centred, which reduces many possible outcomes and makes the MC totally obsessive about hidden pieces he shouldn't know about.
Edit: They do take out the DnD logic at times, but I still dislike the use of it. I mean, not deciding what you want to do and getting penalised if you don't complete a mission or adventure is way too restrictive. (Which seems impossible given how reticent he is about abandoning anything.).
the narrative, storytelling, suspense, and characters are all below average. literally nothing new.
They do make an improved effort to make you care about the characters more and the art is decent. really the only good things about this tbh.
Follows the usual problem with foretellers series "oh he knows the walkthrough he will surely make past through it".
At least most events are fun.
The story would be more intriguing if the author added more unexpected unexpected situations to spice it up.
It's trying to gamify a system apocalypse except that he knows all the answers. Because he played it before.
But the answers are all learn by death.
Which means it isn't even a game, it's just plot armor.