The Omega Concubine

  • Genre: Fantasy
  • Author: obsessedWithWolves
  • Translator:
  • Status: Ongoing

  • Rating(4.3 / 5.0)
*This is NOT your typical werewolf story* “This is how the palace works, Miss Maridawn. If you can’t become the King’s favorite, you will be living in isolation for the rest of your life.” “I can prove that I will become his favorite, Dimitri. No, I will become his Empress." “An omega empress,” he muses. “That will make you a history in the making. I’m looking forward to it.” -------------------------------------------------------------- Omegas are now at the brink of extinction and because of their rarity, the Alpha king declared all omegas must become his concubines for the rest of their lives. Maridawn was a proud alpha of an elite wolf pack, the Silverfang family—or so she thought. Her life changed when she experienced her first heat that caused alphas to go wild, thus losing her alpha status in a blink of an eye. Now, as the king's omega concubine, Maridawn has to reach to the top to become the king's favorite or accept her fate to live in the confinements of the palace. Will she be able to get the king's recognition and experience the taste of belonging in the palace? This is a story of a chained omega yearning for freedom in the palace full of mysteries and whether she chooses love for a man whom she can't have or the other who is her fated mate? ===================== Hi there, folks! Glad that you reach the end part of the blurb. Just giving you a heads up, this is an omegaverse story in the guise of a werewolf setting. So even if we have wolves there, they aren't as prominent as the omegaverse system. Don't forget to leave comments, gifts or even power stones! I would be happy to hear my readers' thoughts.

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  1. VindamaroonPlZ
    VindamaroonPlZ rated it
    One of the big three, alongside Mazinger and Gundam, Getter Robo is a monumental series. If you've ever seen a robot transform or combine, you can thank Getter Robo for pioneering that concept. Its influence on the medium is undeniable, but beyond its legacy, there's an actual comic worth exploring. And let me tell you, it's a very peculiar comic.

    Story: I wouldn't say it's particularly strong in terms of narrative depth.
    I wasn't overly invested at any point, nor do I have much to elaborate on regarding the plot. It follows a predictable pattern: a monster appears, the heroes in Getter Robo fight it, and they triumph. However, the story is undeniably surprising. I've never encountered a comic with such a frenetic pace. It's like a mental bombardment - event after event, dinosaurs, robots, deaths, more robots and dinosaurs, dinosaur-robots, a jellyfish? More deaths! And then it's done. This isn't necessarily a flaw; it's simply the style. Later installments maintain this rapid pace while delivering better plots. There are a couple of good twists here, but that's about it.

    Art: Extremely enjoyable, yet somewhat rough around the edges.
    At this stage in his career, Ishikawa's style is unmistakably influenced by Go Nagai, but it has its own charm. The character designs are fantastic, their expressions fun and often exaggerated, and the action sequences are clear. Occasionally, anatomy or poses may seem a bit off, though some of that is likely intentional and part of the style, which doesn't make it any less quirky.

    Characters: This is where the series truly shines.
    The plot of Getter Robo is minimal, as is character development in this installment. But the characters themselves are delightful. Through their banter, you can easily grasp their distinct personalities and the camaraderie they share. They're all wonderful, lovable eccentrics. Not much more to add.

    In summary, you read this for the characters and the robots. This is an action comic, so it's primarily about robots. You get to witness them in battle, and the fights are satisfying. Let's goooooo!!!!!!

    <p>
  1. Samm212
    Samm212 rated it
    <p>Getter Robo stands as one of the most significant and legendary series ever created, and I'm genuinely surprised by its relative unpopularity on this website. With Getter Robo Arc finally receiving an anime adaptation that will bring the story to a close, I thought it was high time to share some thoughts on this franchise, delving into each entry. Getter Robo is the collaborative brainchild of co-writer Go Nagai and writer/artist Ken Ishikawa. Tragically, Ishikawa passed away before completing the manga, yet despite this, Getter Robo has endured through the years with numerous OVAs released over the decades. But here is where everything begins, and while it's far from perfect, it does an admirable job of setting up such an iconic series.<br /><br />STORY: 7 - Getter Robo's influence spans widely across the mecha genre, both within and outside Japan. It pioneered the concept of separate combinable transformable mechs merging into one large robot. Series like Voltron, Transformers, Macross, Mobile Suit Gundam, Gunbuster, Gurren Lagann, and even Megas XLR owe their existence directly to Getter Robo. However, this is a humble beginning, and its genius isn't fully evident here. Much of this manga revolves around the typical good versus evil battles, featuring over-the-top stereotypical villains who comically laugh and have absurd names (Reptiloids? Seriously?) as they scheme to take the Earth from humans, prompting the humans to retaliate. But you're not here for the story; you're here for the mech fights, and there are plenty of them. That said, the story does feature some intriguing developments, especially in the middle and towards the end. The writers take some bold steps, particularly concerning one of the main characters, adding depth beyond mere mindless action.<br /><br />ART: 8 - Getter Robo looks like your standard early 70s manga, but it boasts excellent paneling, making the fights very easy to follow. It is somewhat inconsistent at times, but not in a detrimental way—just different. There can be great detail when necessary, particularly in regards to gore and mechs. I adore all three of the Getters' designs, and when combined, Getter Robo sports a truly unique appearance. It uses an ax! How cool is that?!<br /><br />CHARACTERS: 6 - Admittedly, Getter Robo's characters aren't exceptional, but the three main pilots are undeniably fun. There's Ryoma Nagare, Hayato Jin, and Musashi Tomoe. Their introductions are super memorable, and I love how wildly crazy and violent they act. They're not your typical mech heroes that became popular later. They effectively portray the humans as underdogs in this war. I appreciate how the Getters they pilot reflect their personalities. Getter 1 is well-rounded and can fly, Getter 2 is built for speed, and Getter 3 is stockier. Frankly, I don't recall much about the villains. They're mostly fodder, but I do like how the Reptiloids can corrupt humans, which plays out in a fascinating manner. As expected, the strong heroes command attention, but they're loads of fun.<br /><br />ENJOYMENT: 8 - Getter Robo is a cool series. It delivers exactly what you want from big mecha action. A significant challenge for me was the length of some chapters. While typical for the era, it can disrupt the pace if you try reading many at once. I recommend taking your time with it. Despite the long chapters, the pace is incredibly fast and can be challenging to follow at times, but sticking with it will make the finale worth it.<br /><br />OVERALL: 7 - Getter Robo is a lot of fun, and while I enjoy it greatly, it doesn't quite measure up to its future sequels or some of the works it inspired. Nonetheless, it's well worth reading not only because of its immense influence on the genre and medium but also because it's genuinely entertaining! Even after over 45 years, the classic Getter Robo still holds up, largely due to how unique and downright crazy the protagonists are. But yes, you'll likely want to read this so you can progress to the much better future entries.</p>
  1. LordDragonMonarch
    Getter Robo is undeniably a classic. The narrative, while relatively simple by Super Robot manga standards, reflects its pioneering status in the genre. As one of the earliest entries, it doesn't feel derivative despite adhering to many super robot tropes. This is largely due to its unique story structure. Despite being only 13 chapters long, plus a prologue and a comedy special, the manga isn't short. Each chapter is exceptionally lengthy, often surpassing 100 pages. This structure proves advantageous, as each chapter receives ample focus without room for filler. Consequently, the plot remains tightly serialized, with every chapter introducing new elements that feel essential and engaging.

    The characters, though not the series' primary appeal, are intriguing in their own right. The Getter pilots aren't paragons of virtue; their introductions often cast them in an unfavorable light, and their actions as pilots rarely redeem these initial impressions. Yet, they remain sympathetic, revealing deep compassion and emotion beneath their flawed exteriors. This complexity makes the cast memorable, with each character well-developed within their screen time. Their distinct traits and moral ambiguity leave a lasting impression. The villains also deserve recognition. While the Dinosaur Empire is typical for a Super Robot series, there are moments where empathy for them arises, a rare feat for a 70s series.

    As a shounen battle series, Getter Robo excels in action. The early chapters focus on character and antagonist introductions, lacking substantial action. However, once Getter Robo forms and battles the mechasaurs, the manga significantly improves. From dialogue to artwork, everything elevates after Getter's debut, and the fights hold their own against modern series.

    In conclusion, Getter Robo offers an enjoyable experience from start to finish, and I would readily recommend it to others.
  1. KetchupxD8zb
    KetchupxD8zb rated it
    Story: The plot is intriguing, and given its creation in the '70s, it served as the original inspiration for many popular animations today, like Transformers. Despite having a solid storyline with numerous twists, it feels predictable and stereotypical to modern readers. The villains are caricatures who shout "Muahahahahahaha!" while revealing their evil plans to the world. Moreover, the series ends abruptly, requiring you to seek out a sequel that wasn't released for years. Initially, the scenes shift erratically, making it hard to follow what's happening. Other issues include elements appearing out of nowhere. For instance, a third Getter Robo suddenly emerges and effortlessly wins a battle for the heroes, suggesting lazy writing after the author painted himself into a corner. Additionally, the dialogue often seems immature, akin to phrases a sixth-grader might use, particularly from overly prideful characters. This results in some eye-rolling moments. However, the series also has captivating moments that leave you eager to know what happens next. There are many twists, and the author relishes killing off characters, occasionally bringing some back. While this trope is common, not everyone returns every time.

    Art: The art isn't my personal favorite but was a popular style at the time. The manga doesn't shy away from graphic content, depicting characters dying slow and painful deaths, from being torn apart to burned alive. My main issue with the art was a sudden drastic change midway through the series. I struggled to recognize characters and questioned if I was reading the right manga. For one chapter, the art style completely shifted before returning to normal, except for Musashi's design.

    Character: Character development is weak. The villains, known as Reptiloids, sound peculiar and adhere to the cliché of ruining their own schemes by announcing them to the world, especially to their main adversaries. The protagonist behaves like a sixth-grader, believing he's invincible and capable of overcoming any challenge. The author also tends to make some characters omniscient. For example, a teenage boy smarter than average performs autopsies with expert precision. This wouldn't bother me as much if the author didn't strive to justify most ideas with science but occasionally oversteps realistic boundaries and character constraints.

    Enjoyment: Reading this series was a significant effort for me. Once finished, I found it to be an acceptable series, though not one I'd reread.

    Overall: It's a decent series; I'd recommend it to mech enthusiasts. It's a classic within the genre and may hold more appeal for those passionate about it. While the execution is sloppy, the story's potential is enough to keep you reading. Its brevity allows you to give it a chance before deciding whether to pursue the sequel. Although not exceptional, it remains a classic that has influenced my perspective on mechs.
  1. Naacht
    Naacht rated it
    Im so disappointed of your stupid story. Im wasting my money with this stupid story. This is now over 240 page’s but still don’t see any progress. I rate your story zero. What makes you think we continue reading this nonsense story?
  1. RedX43
    RedX43 rated it
    very nice story
  1. OGCH8g
    OGCH8g rated it
    anyone who can explain about how the system in this novel works?
  1. potatopotatopotato
    Alert: Missing chapters

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