Steel Ball Run stands as the pinnacle of Jojo's Bizarre Adventure, where every lesson from the preceding parts is meticulously applied to create something genuinely magnificent. From the narrative and artistry to the characters, everything is exceptionally outstanding, which is why it’s one of the easiest 10/10s I’ve ever awarded.
Starting with the art, one only needs to look at the stunning spread of Gyro with the mummified eye of Jesus Christ embedded in his cheek, or Johnny reaching his zenith during the finale in what is undoubtedly one of the most beautiful manga panels I've ever encountered, or any of the countless other panels in the series that compel you to pause and appreciate the sheer skill poured into them. It's simply breathtaking. Although it may not be as intricate as Berserk, it is presented in full color. Typically, it reserves its museum-worthy panels for moments of utmost importance and employs a slightly simplified style otherwise, yet even then, it remains more detailed than most manga out there, boasting a completely unique art style you won't find replicated by any other artist.
As for the story, the brief synopsis of Steel Ball Run is the most outlandish of any manga I've come across: a disabled ex-jockey sets out to assassinate the POTUS with literal finger guns because Jesus told him to. This is only marginally altered for comedic effect; Jesus merely encourages him to kill the president but doesn’t explicitly command it. Anyway, the Steel Ball Run race is initiated by the president, who intends to use it to search for pieces of a McGuffin he's eager to obtain. The main cast inadvertently obstructs this goal and consequently lands on a hit list, leading to hilarity and chaos. This might appear to be a relatively bare plotline, but trust me when I say it's incredibly engaging, featuring some of the most absurd scenarios executed with complete seriousness without detracting from the story's gravitas. Sound effects being placed on chickens infected with dinosaur AIDS? One of the most intense battles in recent memory. However, it isn't all absurdity; True Man's World is the best western standoff in manga, period. "Who Shot Johnny Joestar?" is the most perplexing arc in the entire series to date. The final battle was exceedingly long and intensely thrilling, and the ending leaves you with a profound sense of melancholic acceptance about what has transpired. Overall, while not the most complex plot, it's so extraordinarily good that it transcends such considerations. 10/10.
But even with all that, the highlight remains the characters. Johnny Joestar is easily my favorite Jojo, Gyro Zeppeli is a fantastic deuteragonist, and Funny Valentine is an extraordinary villain. The relationship between Johnny and Gyro, in particular, is one of the most endearing and believable I've ever witnessed. Their friendship evolves naturally in a way I've rarely seen; initially, they mostly trust each other and enjoy each other's company, though Johnny's occasional pessimism and whining occasionally irritate Gyro. They remain together primarily because Johnny has a personal reason to follow Gyro, and Gyro prefers to keep Johnny within sight. By the end, they would die for each other, damn anyone else. Many stories suffer from D&D syndrome, where newly established protagonists act like family within minutes of meeting, which can utterly destroy the credibility of their relationships, but that's not the case here. At no point do you question the authenticity of their friendship, and every interaction feels entirely natural. Additionally, I commend the bravery it took for Araki to make the main character of such a well-established franchise a cripple. It speaks volumes about his confidence that it would enhance the story, and he was right. Johnny losing control of his legs and the subsequent transformation in his personality, along with his daddy issues, are what make him such a fascinating character, and it results in some pretty compelling action scenes too. His stand Tusk is also one of my favorites, even though it's essentially just Finger Guns: The Stand. Valentine is also a spectacular villain, to the extent that a significant percentage of readers unironically declared he did nothing wrong because all his misdeeds were motivated by complete selflessness and virtue. Overall, the characters are phenomenal, an easy 10/10.
This is undoubtedly the best Jojo part to date. It feels like this is the part where Araki-sensei resolved all the pacing issues that were quite noticeable in the first three parts (the first and second parts were very brief, and the third part dragged on for too long).
Almost every character was exceptionally well-written; although the main character (Johnny Joestar) was somewhat underwhelming—not because he lacked power, but because he wasn't as cool or intriguing as Gyro Zeppeli.
Speaking of Gyro Zeppeli...he is, in my opinion, one of the greatest characters in the entire Jojo series.
In conclusion, whether you're a Jojo fan or not, you'll likely enjoy this manga. That said, you really shouldn't read Steel Ball Run without reading or watching the previous parts first. Even though this story takes place in an alternate universe, it contains numerous references to earlier parts that could spoil your experience if you dive into this without familiarizing yourself with the others.
This work is absolutely incredible. It begins somewhat confusing, which is characteristic of all Jojo's series. Yet, once Steel Ball Run gains momentum, you're instantly hooked. You can't put it down.
You devour every word, every page, anything in sight. You dive into the story, cheering for Gyro, rooting for Johnny. You marvel at the powers, fascinated by every detail. Everything that unfolds before you is nothing short of extraordinary. Additionally, this is Araki's most profoundly Christian-themed work to date. Thank you.
Y'know, the first time I read Steel Ball Run, I was genuinely upset with Araki for not continuing Part 7 as a sequel to Stone Ocean. I dropped it after just three chapters last month. Then this month, I realized I'd made a mistake, and wow, was I unprepared for all the wild events that had me hooked, reading all 95 chapters in one day!
Let me tell you, Gyro and Johnny are one of the best duos in the Jojo series. I couldn't stop laughing at Gyro's ridiculous lines, like "Did you say something? Were you talking into my ass...? Because I can't hear anything with my ass!" And who could forget the cheese song he came up with for Johnny? It makes me sad too, but I won't spoil what happens to him unless you read the manga. Gyro may act tough, but his humor is unpredictable and hilarious.
I felt so sorry for Johnny, though. His father didn't even approve of him being a jockey and kicked him out of the family home after a falling-out following his brother's tragic death. It breaks your heart, man. Johnny is such a great guy if you take the time to get to know him through the manga! It's impressive that Araki created a character with a physical disability, showing that anyone can be a superhero, regardless of their circumstances.
I really wish Poco Loco had joined the team because I think he would have been an excellent addition alongside Gyro and Johnny. Unfortunately, we don't always get what we want in some mangas, but this was an incredible reading experience. I loved the horse racing scenes and the duo's journey across the desert!
Yeah, guys, I highly recommend reading the entire story of this manga if Parts 1 through 6 impressed you enough!
After a soft universe reset, retaining Stands and some recurring themes but introducing entirely new characters, Steel Ball Run commences. This is a race from the West to the East coast where something more might be unfolding...
Story: The plot and characters were largely engaging, though not as innovative as in other arcs. There were notable exceptions, like an exceptional villain. The objective and minor adversaries aren't as fleshed out, so I can't say the story lives up to all the claims.
Art: Araki's art style only gets better with time. I truly appreciate the appearance of the characters, the scenery, and the action sequences...
Characters: Most minor villains are swiftly dismissed, yet some experience remarkable development and engage in spectacular battles. The significance of a few secondary characters and a brilliant main antagonist compensates for the initially underdeveloped foes.
Overall enjoyment: Since this part was overhyped by fans, I was somewhat let down. This doesn't mean it's bad in any way. There's plenty to enjoy here, and I would always recommend it.
Steel Ball Run stands out as an extraordinary addition to the JoJo's Bizarre Adventure series, elevating the franchise's storytelling while staying true to the conventions of the shonen genre. Set against the backdrop of the 1890s Wild West, this manga presents a vibrant cast of unforgettable characters and immerses readers in a meticulously crafted world that highlights Araki's creative brilliance. In contrast to its predecessor, Phantom Blood, which was marred by sluggish pacing and a less engaging storyline, Steel Ball Run maintains its momentum throughout, captivating readers from the outset.
A standout feature of Steel Ball Run is the Spin power system, which is remarkably complex and thoughtfully designed, surpassing even the creativity of Hamon. The Spin is so compelling that the story would remain highly enjoyable even without the inclusion of Stands. Transitioning to a seinen publication grants Araki greater artistic freedom, evident in the manga's rich and intricate narrative. This shift preserves the classic JoJo charm while delivering a more sophisticated and layered storytelling experience.
Johnny Joestar, a brash and overly enthusiastic jockey, crosses paths with the rotational shaman Gyro Zeppeli. Both share a similar sense of ego; however, Johnny quickly learns humility. This is one of the aspects I adore about Steel Ball Run—the preservation of the classic JoJo formula. While it features Stand battles and ingeniously creative abilities, the central focus is on character development. As the story unfolds, we witness Johnny's transformation from a cocky youth into a mature man. The challenges he faces in pursuing his goals, along with the circuitous path he takes, lead us on a remarkable journey that offers valuable life lessons. From the beginning, Johnny's unwavering determination is evident, but what sets him apart is how he navigates the obstacles in his way. He may be knocked down, but he always rises again. The key lies in the time it takes for him to do so, showcasing the growth demonstrated throughout the manga. Watching Johnny evolve into his final form is truly awe-inspiring. Although Johnny exhibits the characteristic traits of a Joestar, he is far from your typical Joestar. Beyond the shared surname, he is a complete wildcard. In any situation, predicting his actions is nearly impossible. He adheres to a code but is willing to break it if it aligns with his objectives. Unlike his Phantom Blood counterpart Jonathan, who embodies righteousness, Johnny initially seeks to do what is right through the simplest and most efficient means. However, he is swiftly humbled and evolves in his approach. Overall, Johnny Joestar's journey in Steel Ball Run is filled with mystery, intense action, and profound development—a narrative that must be experienced firsthand. Steel Ball Run is one of those mangas that demands personal engagement to fully appreciate Hirohiko Araki's ingenious mind, as no mere review can adequately capture its essence.
Okay, this review is going to be simple.
(This is just my opinion)
The story was fantastic. It didn't have any parts where you could really question the narrative; personally, I loved it a lot. However, the ending left me with one small thing that I didn't quite like—specifically, the official winner of the race. That said, it wasn't a bad conclusion at all; it's just my personal preference.
The art is outstanding to me. There are very intricate details in every panel, though in some of the early pages, there were a couple of drawings that stood out as contrasting because everything else was so excellent, and just one or two felt a bit off.
The characters are amazing, especially Funny Valentine, Gyro, and Johnny. Diego Brando was particularly special too. On the other hand, the alternate Diego Brando wasn't as great—he was decent but came across as a somewhat flat character.
The enjoyment factor is top-notch. There weren't any slow moments, although Gyro's jokes can be a bit strange. If you understand the context, though, they're actually pretty funny.
Overall, I'd rate it 9.5 or 10. It was an incredible addition to this franchise. When I first started reading, I thought it might be overrated or "overhyped," but as I continued, I realized it wasn't. For me, this ranks as one of the top 4 mangas currently.
Out of every JoJo part up until Steel Ball Run, minor villains are typically lackeys serving the main antagonist, often lacking depth or backstory. However, Part 7 changes this entirely, as every character is more fully developed, allowing readers to become more immersed in the story.
That said, one issue I have is that the fight scenes can be confusing. I'm not referring to the enemies' abilities themselves, but rather how it's hard to visualize the fights in your head.
Despite this, Part 7 remains my favorite, with the main villain, Funny Valentine, also being my favorite JoJo foe. It's truly inspiring to see his Stand, D4C (which allows parallel universes to coexist in the same space), used to make America great.
Steel Ball Run, what a run for me! It took me two weeks to complete. Man, I just got goosebumps from reading it. It started slow, but the story had a complete turn after chapter 50. I felt bored in the first few chapters but kept reading. It's good, but god damn, Araki, why do you keep killing people? It's just insane! Man, you are a legend. This is the second no, wait, the third time you killed a Zeppeli. But the whole story was just enjoyable as hell. Just one more thing: when are you planning on animating SBR? Part 6 Jojo was lit, but going to another universe was good. But where are the characters? GOAT.
For me, this is the best manga of all time or the GREATEST manga ever. The first three volumes might discourage some readers as it starts off rather slow, and the initial artwork doesn't quite match today's standards. However, the story is incredible in every possible way. The setting begins as realistic fantasy with hints of supernatural and high-fantasy elements sprinkled throughout.
Oh, really: volleyball is the true hero of this story, and the only one at that. Holy hot damn, it's over. I never imagined I would review this, and now that I have the opportunity, I'm struggling to find words. What an incredible journey this story was, from beginning to end, and it's bittersweet knowing that such a landmark in the manga universe has reached its conclusion.
I guess I'll organize my thoughts by category and see if I can craft a decent review using that approach because, otherwise, I'm truly at a loss for words. <p>
Funny Valentine is the second-best Jojo's antagonist, only behind Dio. He secured his place in the top three just by the revelation of his role in the world. Gyro is undoubtedly the best "jobro"; he's practically the protagonist, making the comparison unfair. Johnny is also really good, but he isn't my absolute favorite Jojo. This part featured the most complex side characters; no other Jojo part had such gray characters. The enemies usually followed a straightforward path—either as enemies all the time or turning into friends after being defeated. Hot Pants is the best example of these more nuanced characters. There's only one character in the entire part that I didn't fully love. Lucy was a great character overall, but she was inconsistent throughout the part. The way other characters treated her was far more intriguing and well-thought-out than her actual character development. Also, why isn't her name Mary????
This part excels at utilizing its setting and genre when necessary but also skillfully diverts from them. If the whole part was just about a horse race, it wouldn't be half as interesting. The pacing is impeccable. The start might feel a bit odd for a Jojo part, but I understand Araki's choice to begin it that way. This is also the most consistent Jojo part. In my opinion, every Jojo part has a weak act, but this is the first one without any. Every part is fantastic and builds perfectly on the last. This is also the most emotional Jojo part; while I don't think Araki is the best writer (his creativity overshadows any lack of coherence), he significantly elevated the writing for this part. I wish the conclusion was a bit longer, but I literally laughed out loud at the fate of Gyro's kid.
I also greatly appreciated the rework of previous stands for this part. Every time a stand returned in a new form, it was much better (except for the last one, which is just a direct copy but works because of what stand it is). The team battles were also outstanding.
This part boasts my favorite stands overall. It's the only Jojo part I've read—others I've watched—but the artwork is exceptional, and I much prefer reading it to watching it. Poses and stand designs are more prominent in the manga, which is a nice touch.
Why do Johnny and D4C share the same color palette? This seems very intentional, yet it's never addressed.
The reboot was such a brilliant idea and executed exceptionally well.
In the end, it's not quite peak, but it's almost there. I believe the average rating for this part has a lot to do with the fact that if you're reading Jojo part 7, it's almost impossible to rate it below an 8. From my short time in the Jojo fandom, it seems like you either think Jojo isn't for you, or you're obsessed with it—there's no middle ground.
Steel Ball Run has always struck me as an incredibly fascinating piece of manga, arguably the most intriguing entry in the Jojo series, in my opinion. Following the world reset, if there was ever a Jojo story that had to excel for the sake of the series' progression, it would be this one. And the way it achieves this is undoubtedly bold. By discarding nearly all its world-building, all the previous characters, and almost everything associated with Jojo except for the concept of Stands, it takes off in a completely new direction and tone as a Western centered around a great race.
Jojo is perennially a bizarre property, and I must admit this is my first full experience with any part of it (though not my first dive into Stands or the lore). Honestly, not only did this meet my expectations, but it also surprised me on many levels. Steel Ball Run just works, whether you're a longtime fan or relatively new to the series. The story leverages a smart basic structure to gradually introduce the bizarreness of Stand powers and the reality-bending nature of its chief objective in ways that are both audacious yet thematically coherent. Many characters are well-developed, with clear objectives and consistent motives, although interestingly, the series' Joestar often functions better as a secondary protagonist compared to the charisma and gall of spaghetti Western hero Gyro Zeppeli.
Story: 7
There's certainly more depth to it than I anticipated. All finer points stem from the race at its core, which gives most every character in the story a solid reason to be involved while providing a consistent element to contextualize the more bizarre events. Of course, it is Jojo, so the frequency and intensity of injuries sustained by the main cast contrasted with race commentary and overarching rules can momentarily take the reader out of the narrative. But I feel that's what you come here expecting—it wouldn't be Jojo without the Ringos and Sandmans dicing our protagonists to pieces every few chapters. Thematically, the wider plot works, which surprised me somewhat. Part 7 has a reputation for its primary villain having somewhat one-note and meme-worthy intentions, but experiencing it firsthand reveals an interesting tension between irrational idealism and universal utilitarianism at the root of the conflict. It remains consistent, propels the action forward effectively, and establishes solid motivations for most characters when needed. However, I should note that I don't particularly enjoy the final arc of the story. The last antagonist feels tacked on, lacking the emotional weight or clout to produce a climax comparable to the fight preceding it, and seems like fan service to wrap up the series.
Art: 8
I have little basis for comparison here since I haven't read other Jojo parts, but you probably know what to expect. Beautiful, stylized, fully colored artwork abounds, complete with wacky designs and ridiculous posing. Your enjoyment of the art will largely depend on your affinity for the Jojo aesthetic more than anything else.
Character: 8
The main cast is quite strong. Each of Diego, Gyro, HP, Johnny, and Lucy receives about a chapter's worth of extensive backstory—more in Gyro's case—that establishes their motives and personalities well, making them enjoyable to follow. While there aren't a plethora of truly wacky and interesting villains, the best ones stand out significantly. Jojo fights are always some form of puzzle, and in the best cases, they involve an ideological clash between the two sides inherent to resolving it. That said, there are definitely forgettable Stands and villains, but those who stick around justify their presence. And naturally, discussing characters in Jojo inevitably leads to the main villain. Valentine took longer to develop than I expected, but once he does, he ranks among the best. He's menacing, scheming, dangerous, eccentric, mildly flamboyant, American—and embodies everything you'd want in a Jojo villain.
Enjoyment: 9
Steel Ball Run features some incredible fights. Moments that make you forget how long the chapters are and leave you craving more. I finished the 96 chapters in roughly a day and a half, and it felt smooth despite its density. I specifically wanted to read SBR because it featured some of my favorite Stands, and seeing them in action was fantastic. Although some characters could have used more narrative time, and certain Stands were underutilized, the standout encounters leave a lasting impression. The overall narrative structure makes many engagements make sense on a fundamental level. The nature of the Steel Ball Run itself makes it an acceptable—even expected—arena for effeminate outcasts with pinstriped cowboy hats to desperately struggle for a chance to fulfill their wildest dreams. Even beyond that, when most assassins aren't in the race, the audaciously over-the-top magical aspects ground themselves in interesting places, supported by generally strong characters and interactions. There are also creative Stand interactions, as usual, with the main villain. A wonderfully confusing and intriguing moment in the back half of the story serves as the jumping-off point for introducing the infamous D4C. Overall, it's a lot of fun.
In conclusion, Steel Ball Run lives up to its hype. I wouldn't call it the perfect 10/10 that many claim, as it falls into several Jojo tropes and problems. However, it does feel refreshingly original, from the lead often not being the titular Joestar, the Western tone and aesthetic, to the very interesting source of the Stands lying at the heart of the story. In the standard Jojo realm, there are some all-time great confrontations that deeply impact characters and their motivations throughout the story. Stands like Civil War and Tattoo You were among my favorites entering the story and remain so after finishing it. Steel Ball Run represents a new and entertaining departure from much of the Jojo series that came before it, making it a Western experiment worth experiencing.
Popular Reviews
Starting with the art, one only needs to look at the stunning spread of Gyro with the mummified eye of Jesus Christ embedded in his cheek, or Johnny reaching his zenith during the finale in what is undoubtedly one of the most beautiful manga panels I've ever encountered, or any of the countless other panels in the series that compel you to pause and appreciate the sheer skill poured into them. It's simply breathtaking. Although it may not be as intricate as Berserk, it is presented in full color. Typically, it reserves its museum-worthy panels for moments of utmost importance and employs a slightly simplified style otherwise, yet even then, it remains more detailed than most manga out there, boasting a completely unique art style you won't find replicated by any other artist.
As for the story, the brief synopsis of Steel Ball Run is the most outlandish of any manga I've come across: a disabled ex-jockey sets out to assassinate the POTUS with literal finger guns because Jesus told him to. This is only marginally altered for comedic effect; Jesus merely encourages him to kill the president but doesn’t explicitly command it. Anyway, the Steel Ball Run race is initiated by the president, who intends to use it to search for pieces of a McGuffin he's eager to obtain. The main cast inadvertently obstructs this goal and consequently lands on a hit list, leading to hilarity and chaos. This might appear to be a relatively bare plotline, but trust me when I say it's incredibly engaging, featuring some of the most absurd scenarios executed with complete seriousness without detracting from the story's gravitas. Sound effects being placed on chickens infected with dinosaur AIDS? One of the most intense battles in recent memory. However, it isn't all absurdity; True Man's World is the best western standoff in manga, period. "Who Shot Johnny Joestar?" is the most perplexing arc in the entire series to date. The final battle was exceedingly long and intensely thrilling, and the ending leaves you with a profound sense of melancholic acceptance about what has transpired. Overall, while not the most complex plot, it's so extraordinarily good that it transcends such considerations. 10/10.
But even with all that, the highlight remains the characters. Johnny Joestar is easily my favorite Jojo, Gyro Zeppeli is a fantastic deuteragonist, and Funny Valentine is an extraordinary villain. The relationship between Johnny and Gyro, in particular, is one of the most endearing and believable I've ever witnessed. Their friendship evolves naturally in a way I've rarely seen; initially, they mostly trust each other and enjoy each other's company, though Johnny's occasional pessimism and whining occasionally irritate Gyro. They remain together primarily because Johnny has a personal reason to follow Gyro, and Gyro prefers to keep Johnny within sight. By the end, they would die for each other, damn anyone else. Many stories suffer from D&D syndrome, where newly established protagonists act like family within minutes of meeting, which can utterly destroy the credibility of their relationships, but that's not the case here. At no point do you question the authenticity of their friendship, and every interaction feels entirely natural. Additionally, I commend the bravery it took for Araki to make the main character of such a well-established franchise a cripple. It speaks volumes about his confidence that it would enhance the story, and he was right. Johnny losing control of his legs and the subsequent transformation in his personality, along with his daddy issues, are what make him such a fascinating character, and it results in some pretty compelling action scenes too. His stand Tusk is also one of my favorites, even though it's essentially just Finger Guns: The Stand. Valentine is also a spectacular villain, to the extent that a significant percentage of readers unironically declared he did nothing wrong because all his misdeeds were motivated by complete selflessness and virtue. Overall, the characters are phenomenal, an easy 10/10.
Read it.
Almost every character was exceptionally well-written; although the main character (Johnny Joestar) was somewhat underwhelming—not because he lacked power, but because he wasn't as cool or intriguing as Gyro Zeppeli.
Speaking of Gyro Zeppeli...he is, in my opinion, one of the greatest characters in the entire Jojo series.
In conclusion, whether you're a Jojo fan or not, you'll likely enjoy this manga. That said, you really shouldn't read Steel Ball Run without reading or watching the previous parts first. Even though this story takes place in an alternate universe, it contains numerous references to earlier parts that could spoil your experience if you dive into this without familiarizing yourself with the others.
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You devour every word, every page, anything in sight. You dive into the story, cheering for Gyro, rooting for Johnny. You marvel at the powers, fascinated by every detail. Everything that unfolds before you is nothing short of extraordinary. Additionally, this is Araki's most profoundly Christian-themed work to date. Thank you.
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Let me tell you, Gyro and Johnny are one of the best duos in the Jojo series. I couldn't stop laughing at Gyro's ridiculous lines, like "Did you say something? Were you talking into my ass...? Because I can't hear anything with my ass!" And who could forget the cheese song he came up with for Johnny? It makes me sad too, but I won't spoil what happens to him unless you read the manga. Gyro may act tough, but his humor is unpredictable and hilarious.
I felt so sorry for Johnny, though. His father didn't even approve of him being a jockey and kicked him out of the family home after a falling-out following his brother's tragic death. It breaks your heart, man. Johnny is such a great guy if you take the time to get to know him through the manga! It's impressive that Araki created a character with a physical disability, showing that anyone can be a superhero, regardless of their circumstances.
I really wish Poco Loco had joined the team because I think he would have been an excellent addition alongside Gyro and Johnny. Unfortunately, we don't always get what we want in some mangas, but this was an incredible reading experience. I loved the horse racing scenes and the duo's journey across the desert!
Yeah, guys, I highly recommend reading the entire story of this manga if Parts 1 through 6 impressed you enough!
Story: The plot and characters were largely engaging, though not as innovative as in other arcs. There were notable exceptions, like an exceptional villain. The objective and minor adversaries aren't as fleshed out, so I can't say the story lives up to all the claims.
Art: Araki's art style only gets better with time. I truly appreciate the appearance of the characters, the scenery, and the action sequences...
Characters: Most minor villains are swiftly dismissed, yet some experience remarkable development and engage in spectacular battles. The significance of a few secondary characters and a brilliant main antagonist compensates for the initially underdeveloped foes.
Overall enjoyment: Since this part was overhyped by fans, I was somewhat let down. This doesn't mean it's bad in any way. There's plenty to enjoy here, and I would always recommend it.
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A standout feature of Steel Ball Run is the Spin power system, which is remarkably complex and thoughtfully designed, surpassing even the creativity of Hamon. The Spin is so compelling that the story would remain highly enjoyable even without the inclusion of Stands. Transitioning to a seinen publication grants Araki greater artistic freedom, evident in the manga's rich and intricate narrative. This shift preserves the classic JoJo charm while delivering a more sophisticated and layered storytelling experience.
Johnny Joestar, a brash and overly enthusiastic jockey, crosses paths with the rotational shaman Gyro Zeppeli. Both share a similar sense of ego; however, Johnny quickly learns humility. This is one of the aspects I adore about Steel Ball Run—the preservation of the classic JoJo formula. While it features Stand battles and ingeniously creative abilities, the central focus is on character development. As the story unfolds, we witness Johnny's transformation from a cocky youth into a mature man. The challenges he faces in pursuing his goals, along with the circuitous path he takes, lead us on a remarkable journey that offers valuable life lessons. From the beginning, Johnny's unwavering determination is evident, but what sets him apart is how he navigates the obstacles in his way. He may be knocked down, but he always rises again. The key lies in the time it takes for him to do so, showcasing the growth demonstrated throughout the manga. Watching Johnny evolve into his final form is truly awe-inspiring. Although Johnny exhibits the characteristic traits of a Joestar, he is far from your typical Joestar. Beyond the shared surname, he is a complete wildcard. In any situation, predicting his actions is nearly impossible. He adheres to a code but is willing to break it if it aligns with his objectives. Unlike his Phantom Blood counterpart Jonathan, who embodies righteousness, Johnny initially seeks to do what is right through the simplest and most efficient means. However, he is swiftly humbled and evolves in his approach. Overall, Johnny Joestar's journey in Steel Ball Run is filled with mystery, intense action, and profound development—a narrative that must be experienced firsthand. Steel Ball Run is one of those mangas that demands personal engagement to fully appreciate Hirohiko Araki's ingenious mind, as no mere review can adequately capture its essence.
(This is just my opinion)
The story was fantastic. It didn't have any parts where you could really question the narrative; personally, I loved it a lot. However, the ending left me with one small thing that I didn't quite like—specifically, the official winner of the race. That said, it wasn't a bad conclusion at all; it's just my personal preference.
The art is outstanding to me. There are very intricate details in every panel, though in some of the early pages, there were a couple of drawings that stood out as contrasting because everything else was so excellent, and just one or two felt a bit off.
The characters are amazing, especially Funny Valentine, Gyro, and Johnny. Diego Brando was particularly special too. On the other hand, the alternate Diego Brando wasn't as great—he was decent but came across as a somewhat flat character.
The enjoyment factor is top-notch. There weren't any slow moments, although Gyro's jokes can be a bit strange. If you understand the context, though, they're actually pretty funny.
Overall, I'd rate it 9.5 or 10. It was an incredible addition to this franchise. When I first started reading, I thought it might be overrated or "overhyped," but as I continued, I realized it wasn't. For me, this ranks as one of the top 4 mangas currently.
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That said, one issue I have is that the fight scenes can be confusing. I'm not referring to the enemies' abilities themselves, but rather how it's hard to visualize the fights in your head.
Despite this, Part 7 remains my favorite, with the main villain, Funny Valentine, also being my favorite JoJo foe. It's truly inspiring to see his Stand, D4C (which allows parallel universes to coexist in the same space), used to make America great.
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Oh, really: volleyball is the true hero of this story, and the only one at that. Holy hot damn, it's over. I never imagined I would review this, and now that I have the opportunity, I'm struggling to find words. What an incredible journey this story was, from beginning to end, and it's bittersweet knowing that such a landmark in the manga universe has reached its conclusion.
I guess I'll organize my thoughts by category and see if I can craft a decent review using that approach because, otherwise, I'm truly at a loss for words. <p>
This part excels at utilizing its setting and genre when necessary but also skillfully diverts from them. If the whole part was just about a horse race, it wouldn't be half as interesting. The pacing is impeccable. The start might feel a bit odd for a Jojo part, but I understand Araki's choice to begin it that way. This is also the most consistent Jojo part. In my opinion, every Jojo part has a weak act, but this is the first one without any. Every part is fantastic and builds perfectly on the last. This is also the most emotional Jojo part; while I don't think Araki is the best writer (his creativity overshadows any lack of coherence), he significantly elevated the writing for this part. I wish the conclusion was a bit longer, but I literally laughed out loud at the fate of Gyro's kid.
I also greatly appreciated the rework of previous stands for this part. Every time a stand returned in a new form, it was much better (except for the last one, which is just a direct copy but works because of what stand it is). The team battles were also outstanding.
This part boasts my favorite stands overall. It's the only Jojo part I've read—others I've watched—but the artwork is exceptional, and I much prefer reading it to watching it. Poses and stand designs are more prominent in the manga, which is a nice touch.
Why do Johnny and D4C share the same color palette? This seems very intentional, yet it's never addressed.
The reboot was such a brilliant idea and executed exceptionally well.
In the end, it's not quite peak, but it's almost there. I believe the average rating for this part has a lot to do with the fact that if you're reading Jojo part 7, it's almost impossible to rate it below an 8. From my short time in the Jojo fandom, it seems like you either think Jojo isn't for you, or you're obsessed with it—there's no middle ground.
Story: 9/10
Art: 9.75/10
Characters: 9/10
Enjoyment: 10/10
Overall: 9.75/10
Jojo is perennially a bizarre property, and I must admit this is my first full experience with any part of it (though not my first dive into Stands or the lore). Honestly, not only did this meet my expectations, but it also surprised me on many levels. Steel Ball Run just works, whether you're a longtime fan or relatively new to the series. The story leverages a smart basic structure to gradually introduce the bizarreness of Stand powers and the reality-bending nature of its chief objective in ways that are both audacious yet thematically coherent. Many characters are well-developed, with clear objectives and consistent motives, although interestingly, the series' Joestar often functions better as a secondary protagonist compared to the charisma and gall of spaghetti Western hero Gyro Zeppeli.
Story: 7
There's certainly more depth to it than I anticipated. All finer points stem from the race at its core, which gives most every character in the story a solid reason to be involved while providing a consistent element to contextualize the more bizarre events. Of course, it is Jojo, so the frequency and intensity of injuries sustained by the main cast contrasted with race commentary and overarching rules can momentarily take the reader out of the narrative. But I feel that's what you come here expecting—it wouldn't be Jojo without the Ringos and Sandmans dicing our protagonists to pieces every few chapters. Thematically, the wider plot works, which surprised me somewhat. Part 7 has a reputation for its primary villain having somewhat one-note and meme-worthy intentions, but experiencing it firsthand reveals an interesting tension between irrational idealism and universal utilitarianism at the root of the conflict. It remains consistent, propels the action forward effectively, and establishes solid motivations for most characters when needed. However, I should note that I don't particularly enjoy the final arc of the story. The last antagonist feels tacked on, lacking the emotional weight or clout to produce a climax comparable to the fight preceding it, and seems like fan service to wrap up the series.
Art: 8
I have little basis for comparison here since I haven't read other Jojo parts, but you probably know what to expect. Beautiful, stylized, fully colored artwork abounds, complete with wacky designs and ridiculous posing. Your enjoyment of the art will largely depend on your affinity for the Jojo aesthetic more than anything else.
Character: 8
The main cast is quite strong. Each of Diego, Gyro, HP, Johnny, and Lucy receives about a chapter's worth of extensive backstory—more in Gyro's case—that establishes their motives and personalities well, making them enjoyable to follow. While there aren't a plethora of truly wacky and interesting villains, the best ones stand out significantly. Jojo fights are always some form of puzzle, and in the best cases, they involve an ideological clash between the two sides inherent to resolving it. That said, there are definitely forgettable Stands and villains, but those who stick around justify their presence. And naturally, discussing characters in Jojo inevitably leads to the main villain. Valentine took longer to develop than I expected, but once he does, he ranks among the best. He's menacing, scheming, dangerous, eccentric, mildly flamboyant, American—and embodies everything you'd want in a Jojo villain.
Enjoyment: 9
Steel Ball Run features some incredible fights. Moments that make you forget how long the chapters are and leave you craving more. I finished the 96 chapters in roughly a day and a half, and it felt smooth despite its density. I specifically wanted to read SBR because it featured some of my favorite Stands, and seeing them in action was fantastic. Although some characters could have used more narrative time, and certain Stands were underutilized, the standout encounters leave a lasting impression. The overall narrative structure makes many engagements make sense on a fundamental level. The nature of the Steel Ball Run itself makes it an acceptable—even expected—arena for effeminate outcasts with pinstriped cowboy hats to desperately struggle for a chance to fulfill their wildest dreams. Even beyond that, when most assassins aren't in the race, the audaciously over-the-top magical aspects ground themselves in interesting places, supported by generally strong characters and interactions. There are also creative Stand interactions, as usual, with the main villain. A wonderfully confusing and intriguing moment in the back half of the story serves as the jumping-off point for introducing the infamous D4C. Overall, it's a lot of fun.
In conclusion, Steel Ball Run lives up to its hype. I wouldn't call it the perfect 10/10 that many claim, as it falls into several Jojo tropes and problems. However, it does feel refreshingly original, from the lead often not being the titular Joestar, the Western tone and aesthetic, to the very interesting source of the Stands lying at the heart of the story. In the standard Jojo realm, there are some all-time great confrontations that deeply impact characters and their motivations throughout the story. Stands like Civil War and Tattoo You were among my favorites entering the story and remain so after finishing it. Steel Ball Run represents a new and entertaining departure from much of the Jojo series that came before it, making it a Western experiment worth experiencing.
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