
The Nebula's Civilization
Associated Names
Nebula's Civilization
Seulgiroun Munmyeongsaenghwal
为智慧文明生活而来
슬기로운 문명생활
Official Webtoon
- Naver Webtoon
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- English
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Latest Release
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Asura Chapter 72
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LINE Webtoon Chapter 30
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Asura Chapter 71
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LINE Webtoon Chapter 29
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Asura Chapter 70
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LINE Webtoon Chapter 28
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Asura Chapter 69
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LINE Webtoon Chapter 27
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Asura Chapter 68
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LINE Webtoon Chapter 26
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Asura Chapter 67
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LINE Webtoon Chapter 25
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Asura Chapter 66
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LINE Webtoon Chapter 24
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Asura Chapter 65
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LINE Webtoon Chapter 23
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Asura Chapter 64
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LINE Webtoon Chapter 22
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Asura Chapter 63
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LINE Webtoon Chapter 21
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Asura Chapter 62
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LINE Webtoon Chapter 20
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Asura Chapter 61
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LINE Webtoon Chapter 19
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Asura Chapter 60
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LINE Webtoon Chapter 18
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Asura Chapter 59
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LINE Webtoon Chapter 17

I still endured 30+ chapters even though I know the author has been losing direction of the story for a while now. Man, that premise was just so fresh and full of potential.
Edit : After reading the novel it becomes unbearable Its as if the rest of the players are going normally and the MC with cheats. Why waste so much time on showing the enemies planning if his only strategies are throwing Lakrak at them or making the citizens betray. It would be bearable if we saw the other civilisations but we don't ... even after 118 chapters...
It's a refreshing for it's game like aproach to kingdom-building rather than being realistic (the civilisations advance way too fast, MC gives in game explanations to historic stuff like feudalism vs monarchy or agriculture vs nomads). SO don't expect anything on the documentation side from the author on non Asian history or science (I mean he says the chance of all 6 after throwing 3 dice is 0.54 and imagines a satellite strike as a cylindrical rod ...stone castle with paper walls).
Now the big problem, everything goes well for the MC and the author constantly disregard restrictions the rest of the players have. At the start it's lizard-men doing the right choices on their own, but it starts being absurd when he starts wining battles he shouldn't and other players hopelessly lose against him (without him suffering causalities). I mean that's about 40% of the plot and it's hard to skip. I mean, I really like strategy games and with how bad the MC is with strategy/diplomacy against other players the author should've used the Deus-EX of using faith points for certain situations to happen and make his followers act in ways he doesn't want them to.
The author/MC never decides to go full with a strategy and still gets the benefits of everything he does. Especially when messing with other players (directly controlling units should give the MC massive causalities). There is literally no disadvantage in merging various gods and each specialising (they're no longer in a game so the MC going solo isn't an advantage).
Some examples:
In similar series what authors do is make games between allies and relate them tho faith or just fake wars. That way they accumulate strong characters and can easily put the best ones in charge while ostracising the countries that don't participate... the could even make them compete/popularise things lizardmen are bad at to demoralise them ...
The author seems to forget most of the disadvantages (right after mentioning them). I checked out the novel and the problem gets worse, the lobsters one a NPC ark was nice. But any other civilisation lose whatever battle against the MC (after 3 + chapters of other players/enemy leaders reunions overthinking). It would've been fun seeing the others develop or even small talk (I don't give a dam about how good the MC is at go and it as nonsense for them to wait 100+ years to start joint projects/socialising just before war or basic stuff like questioning why they got there/who they chose).
wha
whaaaaaa