Unrelated to this chapter in specific, I feel a criticism of Stardust Crusaders could be that, although we made it all the way here to one of the final battles, and as fun as it is(I am loving it), I feel like we’re still where we began. Physical distance has been traversed, stands have gotten better and better through some creative battles. But, the fact that the destination never changed, and it was always just a new hurdle to pass with essentially the same starting and end point, without established villains feeling all that important except for Dio, makes it feel like we’ve actually gone nowhere. It’s an odd feeling to touch on, the gang has gotten closer, we’ve gotten to know everyone better, Kakyoin was just going over how much he’s grown. But, seeing the chapter count get closer and closer to the end, I realize that even though we were given the number of enemies on two occasions and we’ve slowly taken them out, the narrative structure feels like it hasn’t risen all that much. Rather it feels like after we were introduced to the story, we had a straight line leading to Dio; not much rising action or twists and turns, and presumably a peak after the ultimate meeting, then a drop. I hope this makes sense. I don’t mean to say this is an inherently bad thing, or a bad thing at all, it’s probably fate for any kind of strict episodic story. Further, I may even like part 3 more than part 2 which has a clear trajectory it follows giving a substantial feeling of progress. It’s just a feeling that overcame me seeing we’re already on chapter 120, and this is a major difference from the expectations built from parts 1 and 2, so arguably one can say this is actually a good thing. A completely new spin in the narrative structure.
Anyways, Kakyoin was taken by younger D’arby, put into a sad looking doll, as he continued his brother's catchphrase “GOOD!”. Jotaro took to the seat making the structure of the D’arby arcs quite clear. We need one person to put up a fight and lose to create stakes and make the villain appear menacing. And we need another to beat them after this in the coolest way possible. One person must be a commentator/hype man. In the first D’arby the only diversion to this effective method was that Polnareff never really played, he was simply the guy who initiated the battle as he was tricked. A part of me wishes that, since we have two D’arby’s and one was a cheater, that the gambler was actually beaten by Joseph. One could say that Joseph's forte is trickery and cheating, the absurd poker face was something only Jotaro could do so I appreciate that, but to now play against someone who seems to hold themselves to a high level of execution and strategy, Jotaro does shine most here. Splitting up the Joestars to take on both D’arby’s could have been cool.
Jotaro, after challenging both D’arby’s to their best game, has gone into this one with a unique method as well. He appears to not even know the controls to this game. Be it a bluff, or a wager that Star Platinum can master the mechanics of a game that has easy to follow rules, this should be interesting.