Probably most authors are basing the currency systems on those in games, where computer games generally take the inflation that started in Table-top RPGs & ran with it.
Of course there is also the fact that it is very rare for an author to mention how much gold, silver, or whatever (or what purity) there is to a unit of currency (if a "gold piece" 1 troy ounce it is, in real-world terms, rather more valuable than a "gold piece" that weighs 1/10th of a troy ounce).