Accordingly, there are some differences with the log-out mechanism[9] to one that's usually implemented. A player can only log out in their own room or in an inn. It is never easy to return to one's own room unless they belong to a guild but inns costs a fixed amount of (considerable) silver coins[10] for every hour real-time. It may not look like much but it can stack up. The worst? You can't leave the inn until you pay off your "debt" if you overstayed your visit. Meanwhile a guild has the capability of making branch offices which can provide their members with their own temporary rooms. A member, typically Known-Grade and above can transfer their personal rooms to the guild's Main Headquarters. This is another reason why territories are necessary for a guild's growth. Fortunately, the system takes this into account and protects claimed territories.
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