Even Lee Joo-hwan, my father’s son and the president of the company, asked me.
“Do do you really have to kill off that character? Isn’t the team strongly against it?”
“Sayla is—”
“—the most elegant and alluring when she dies. I’ve heard that so many times, I think my ears are going to bleed.”
I made every effort to kill Sayla, believing it was the right decision as a developer and character designer, and the results were indeed excellent. The game we developed,’That Summer, There was Them(TST)’, caused a global sensation as soon as it was launched. Sayla Devernon, a character I painstakingly designed, was named “The Most Captivating Villain” by the game industry’s equivalent of TIME magazine, ‘Gomonji’.
“You were right. Sayla overwhelmingly took first place in the popularity polls. We’re already getting tons of requests for Sayla merchandise.”
Experts pointed to Sayla as the biggest factor in TST’s success. But I still couldn’t be satisfied. In my view, TST was still incomplete.
“There’s still a route where Sayla survives!”
I had to eliminate it, to make TST more perfect. I played countless times, trying to kill Sayla. Just now, I managed to kill her again.
“Great. I killed her again!”
As I was about to put down my phone, I heard a voice.
{“I didn’t want to die.”}
Startled, I looked around, and there she was, Sayla, staring at me from the screen.
{“Now you experience it. Save my life.”}
I had transmigrated into the body of the world’s most captivating villain, Sayla Devernon, the very character I had struggled so hard to kill.



Despite some over-the-top revenge plots executed by the male leads, the lighthearted tone balanced the serious situations, preventing them from becoming too dark. The author demonstrated skill in portraying distinct personalities, making each character unique and independent.
What captivated MC was the learning experience. The intricate plots, strategic thinking, and the constant need to adapt kept the gameplay engaging. The logical consequences, rather than clichéd ones, added depth and趣味.
Surprisingly, even the beginning at the academy, the game's starting point, turned out to be entertaining and unpredictable. The academy itself, with its maze-like layout, illusionary rooms, and hazards, provided laughter. The professors, especially, stood out with their star performances, as hinted at by the Principal Muscle, who greeted the students in a humorous manner.
In the Physics Professor Law's class, the introduction of Assistant Ifrit, a hamster trainer, showcased a blend of humor and educational moments. Students learned the value of snacks like chocolate and candy as currency within the academy, and the importance of evidence in resolving conflicts.
Overall, the story combined humor, character development, and a unique learning experience, making it a delightful read. The professors, with their contrasting personalities, added another layer of complexity, making the story more engaging and thought-provoking.