Dalton Wyatt, a renowned scientist and inventor, found himself transported to the body of a high school student named Dalton Wyatt. The new reality he found himself in was a captivating world of cards, eerily similar yet distinct from his old Earth. In this realm, humans coexisted with dungeons and monstrous threats, forcing them to fight for survival. Unlike Earth, where conflicts were human-on-human, here, individuals wielded their souls to manifest soul power and became Card Apprentices, battling mythical creatures.
These Card Apprentices contracted grimoires, utilizing powerful cards to conquer dungeons and protect humanity. Grimoires granted abilities like card creation and fusion, allowing them to unleash their full potential in card battles. The world, while having scientific principles, focused on card-based technology, eliminating the need for traditional electronics.
Dalton, with his vast knowledge from another world, excelled at card creation. He saw it as a breeze compared to others, effortlessly crafting superior cards. His first creations were a testament to his skill:
- Bloody Veins - G rank, Mortal grade
- Nyon Rope - G rank, Mortal grade
- Common Core - G rank, Mortal grade
As he announced, "Making good cards? Hard? Pah! Card creation is child's play."
He then presented a newly crafted card:
- Card Name: Bloody Rope
- Card Type: Item card
- Card Rank: E rank, Common grade
- Card Rating: 3 stars
- Card Durability: Full (100/100)
- Card Effect: The Bloody Rope could bind and incapacitate its target, inflicting paralysis and blood drain when touching a wound.
- Additional Effects: Paralysis, Blood Drain
In disbelief, he exclaimed, "This can't be real! You've created an E-rank common-grade card with G-rank mortal ingredients, full durability, and a three-star rating? I must be dreaming. This isn't happening, I'm still asleep!"
His extraordinary card-making abilities set him apart in this world, marking the beginning of his journey to survive and thrive amidst the dangers that lurked around every corner.
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Original Group
- webnovel
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Character's don't act like people, and they don't interact like people. Conversations are stilted and unnatural with a lot of author self-inserts that cause the conversations to jump from one point to another. The way they communicate is really hard to stomach. It gives me second-hand embarrassment. It just makes it impossible to be engaged with the story.
It's unfortunate. I love crafting stories. But this isn't a crafting story. If the author reads this, this would be a good story if you made the crafting something the MC worked towards consistently over the story's timeline and you improved the way characters interact and communicate. Those are the two points that are really dragging the story down.
- Punctuation and grammatical errors are common, and the writing style overall can sometimes be confusing.
- The story gradually becomes so convoluted with various conspiracies that it takes away from them individually. Also, the MC monologues internally about society too often and for too long; it gets boring and repetitive fast.
- This is just a personal preference thing, but too many of the characters are terrible people. I’m convinced at this point that 80% of the people in the city are just sociopaths. Too often, their reasoning for treating others like metaphorical and literal punching bags is just because they can.
The writing style consists of repeating itself and going in circles which causes very little progress is made in a lot of chapters.
The MC is arrogant petty and once showed his superiority by basically argueing with a 5-year old by being more childish.
Overall: I like the powersystem and the world but the writing and characters not.
It has potential but it is ruined by the fast pacing. Everything is happening neck to neck with no break in between. As such, there are many plot holes left.