Rating(4 / 5.0, 30 votes)
5 stars
10(33%)
4 stars
10(33%)
3 stars
10(33%)
2 stars
0(0%)
1 stars
0(0%)


Popular Reviews
Read until the demon war or rather the second examination. It's fun 'till then. But the Demon War arc completely makes this novel boring. If you are looking at novels with the same stories but better. I suggest All hail the sect leader or rather the strongest sect of all times.
Initially, I underestimated the players' intelligence from the summary, but they've proven me wrong with their creative ideas, like consuming poison to defeat demons or refining resources for better items. They've even improved cultivation methods through specialization.
However, there are a few issues:
1. Terminology can be confusing. The novel uses unconventional abbreviations like "W" for 10,000 or "300W" for 3 million, which may confuse non-native readers. A more standard notation like "K" (thousand) would be clearer. Additionally, the phrase "hold the grass" is repeatedly used without a clear meaning, despite numerous attempts to decipher it.
2. Repetition becomes tiresome, particularly with overused phrases like "hold the grass" and excessive anime references. While initially amusing, these elements lose their novelty after numerous occurrences.
3. Quality deteriorates significantly after Chapter 25, with nonsensical sentences and subpar editing. This decline justified my lower rating, as later chapters resemble machine-translated content.
In conclusion, while the novel's humor and unique gameplay dynamics earn it a 4.2-star rating, the translation and editing quality drop it to a 3.5/5. I'd suggest giving it a try, but if poor grammar bothers you, it might not be the most enjoyable read.
This story falls into a unique category: a cultivation novel infused with elements from Massively Multiplayer Online Role-Playing Games (MMORPG), along with aspects of kingdom-building and sect formation, all cleverly intertwined with an abundance of otaku pop culture references and slapstick humor.
To my surprise, despite its unconventional premise, the plot offers genuine intrigue, and the characters are engaging and entertaining. Honestly, I believe this novel,尽管并非尽善尽美, is a fantastic read – particularly if you can overlook the occasional overused cliché like "hold the grass." Give it a shot; you might find yourself pleasantly surprised.
Now, let's address the drawbacks. One major issue is the excessive use of the phrase "hold the grass," which becomes a cringe-worthy cliché. It appears in countless situations, from praising someone's appearance to expressing emotions. This overuse takes away from the immersion.
Additionally, referring to the sect leader as "brother" seems inappropriate given the MC's real-life context. While it might be a term of familiarity in the game, it feels disrespectful for the disciples to address their master that way, even if it's a fictional setting.
Another pet peeve is the decision to establish the sect in a barren wasteland, despite having a system that supposedly provides unlimited resources. The MC's lack of questioning and reliance on the system's guidance feels unrealistic. A more compelling narrative would involve the MC and the system working together to grow and evolve.
The author missed opportunities to develop the story further by having the system guide the MC's actions more actively, providing crucial information and motivating him to learn and adapt. Instead, the system seems to function as a magic solution that conveniently grants powerful abilities without explanation.
In conclusion, while there are some redeeming aspects, the excessive clichés and underdeveloped dynamics between the MC and the system detract from the overall quality of the story. The potential for a deeper exploration of the system's capabilities and its impact on the MC's journey is squandered, leaving readers unsatisfied with the Deus ex machina moments.
Many of their actions would prove detrimental or fatal for the MC. Despite the criticism the title received, particularly regarding its accuracy in representing the story, I still believe it didn't effectively capture the essence. However, I appreciate the VR interpretation of the cultivation world, which adds depth and realism. It breaks free from the monotonous 'one-path-to-victory' narrative, evoking the sense of a expansive, three-dimensional open-world where one could, metaphorically, leap out of a seemingly confined space.