Matan’s Shooter Chapter -- Discussion

  • Thread starter Jackson_0005
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I just gotta throw some comments at people like Grandork that thinks its unrealistic for a f2p to compete with a p2p whale or how games with achievements that give perma boosts (and bonuses to the first achievers) is unrealistic.... fellow daoist... theres a reason kr and cn novels use these tropes over and over. Its because the first generation of eastern-mmos did in fact have these features. You COULD compete with whales in the first gen of mmos with hard work. You COULD snag world first achievements with hard work. And it is realistic to accidently stumble upon achievements doing things people normally wouldnt do. In asia, most players overwhelmingly play melee. Aimming and hitting things ala FPSs mechanics is extremely rare because unlike the west, they didnt have lots of FPS games until very recently, and even now most eastern fps games feature heavy aim assist. The entire appeal of these VRMMO novels is taking gamers back to the first gen of MMORPGS where the games were considered alternate worlds by the players themselves. Fair worlds where hard work was directly rewarded unlike the cruelty of the real world where nepotism and corruption determine your success. Where do you think the trope comes from people making millions and buying houses and stuff playing videogames?It comes from what literally happened in the first generation of mmos. Before developers and publishers ran cash shops and sold power to players, it was players buying and selling rare items and currencies with one another in the first gen of mmos. It wasnt illegal then because nobody even thought it was a thing. Poor players would grind all day and sell their virtual goodies to the rich players who would drop hundreds of rl currency on hats and other silly costume drops. The first gen of mmos had pretty much everything obtainable and tradable in game. A good player could become extremely successful, this was reality! But this dream ended once government and corporation stepped in. Developers started piling things up in the cashshop and making rare drops untradable. Governments started taxing people who traded virtual goods and regulating user play time, especially for younger gamers.

It wasnt until streaming became a thing that the next generation of gamers were able to make big money 'playing videogames'. And thus the 2nd popular genre of gaming novels were created: being a godly streamer lmao! 5-10 years from now the front page of this site will probably be plastered with vtuber nft reincarnation novels because thats the third wave of rl wealth acquisition from gaming, although no where near as big as the previous two...

This story is realistic and a look into the past... or rather an alternate mmo future the 30 year old boomers desperately wished became true. Of course the mc's cheat isnt... no cheat ever is. Back it harkens back to a time when games were so much more than just mechanisms to milk the playerbase and waste their time with daily nonsense. Back when they really could have been alternate worlds people could lose all their time in... gamers really dont know how bad things have gotten if they think something that actually happened would be unrealistic or unfair...
 
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