I Became a Genius Mage in the Cthulhu Game Chapter 30 Discussion

  • Thread starter AdrianLuca
  • Start date
  • #1
Pretty generic all things considered.

If you read a single supernatural KN, then this one follows a similar trend. The MC will smash through hurdles with zero struggle and all the tension is forced upon us by random scenarios that do nothing to halt the MC.

There is no point at all the MC has suffered, especially when this is a 'death' world, making the world building a joke.

Even the game system he has is pointless as it limits the creativity of powers and places chains on the power creep. In an attempt to stop the wish fulfillment from rearing its ugly head.

Sadly such systems are never meant to have such restrictions.

Besides for the zero tension, no foreshadowing and timeskips, it does have a decent world background. Except I will have to contribute this to the fandom of the Cthulhu Mythos rather than what was created by this author.

As everything in this work so far is a patchwork of genres which have not grown in anyway that could've made all the difference.

And besides, I think I read one too many stories where the MC is the sole person who beats a hardcore game that everyone has given up on for years. Where at the new game screen, he gets a OP class/ability before being transported to that game world. (Like seriously, at least be original.)

My final thoughts are the author should really tell us what the game plan is for our MC. What he is working towards and the objectives needed to find a way home. All these abrupt jumps in time/place isn't what I'd call a good way to start a book. Since nothing appears to be thought out and is being written down at whim based off the author's mood.

Rate - 2.7 Stars
 
You must be logged in to reply here. Register an account to get started.