- #1
- The character originally got 99 bonus points to allocate for extra perks, like skills, weapons/armors etc...
- The character gain 1 bonus point each job level up. (calculated as bonus of the specific job.)
- The reset does not cost bonus point. (since he resetted too many times in just 2 volumes)
- The total points the character could allocate consists of 99 points + the total bonus points of the jobs he equipped (so if he has 4 jobs available and he could only equip 3, he can only distribute the bonus points of those 3 jobs.)
- He could allocate the jobs of party members in the team window, but not their points.
To tell the truth, it's not like I hate his careful advance or something, but I think he's wasting his startup phrase with that overpowered Durandal.
After getting the first s*ave, he should've removed Durandal and use all that points to beef up his xp gain% and xp requirement down% to the max. It would be easier to train how to fight with those lv1 monsters like everyone else do, while leveling like mad, than just 1-shot everything and gain nothing other than the awe of the s*ave. He didn't notice that the xp is also one kind of resource, and since he has to split them between 3 (starting) to 6 (manga newest chap) jobs, that would means he need 6 times the common amount of xp to level up at a common rate. He focused on the blacksmith too early, while it would have be better for his growth to focus on leveling the jobs until they all reach an adequate amount of levels first... and learn how to fight effectively like the locals do.
In the end, that Durandal is deadly only in the hands of an veteran, not in the hands of a noob who almost got killed by a bunch of lv1 mobs.
Sure he switched to magic later on, but he still kept Durandal on his waist just to replenish mana... what a joke.
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