- #1
4.5 out of 5.I'm sure I will eventually redo this review into something more helpful later, but this page could use more reviews now.This story is one that I think is probably a bit polarized, in that I think there is probably a binary response to it. Those that enjoy comedy and find this humor extremely entertaining, making this a really fun enjoyable read. And those who it just doesn't resonate and they don't care for it a ton. Probably in a similar category to cult classic movies.I suppose a 3rd category of people just enjoy the cute antics/shenanigans as well without fully engaging in the humor.This is not really meant to be a serious series. More of a "lighthearted" slice of life adult slapstick/parody/misunderstanding series, primarily set in a crazy academy. (seriously this place is ridiculous) If I were to sum up this story in one sentence I would probably go with: Shenanigans in a wacky hellish academy with puns.Plot wise the story is about a adult man who ends up being reincarnated into a game he knew really well as a (orphan?) girl named Oknodie. She ends up being adopted and named by a "noble" man who she never met becoming his daughter, who sends servants to train/educate her to go to a world renowned academy. And from the get go, a fundamental part of the story's humor is established.See her "papa" actually is a super notorious leader of a terrifying assassin organization, who sends his subordinates to kidnap kids to "adopt" and train to become assasins. His organization has the facade of a legitimate noble house, but its an open secret. Assigns 2 of his subordinates as a "butler" and "maid" to train her with various methods, including giving her candy poisoned with deadly neurotoxin as rewards for good behavior (true intention to push her poison resistance to incredible lengths).Meanwhile Oknodie looks at the world with her game knowledge lens. Which combined with her optimism leads her to completely misunderstand her own circumstance, and interpret things entirely differently.Which allows the author to double dip on both the misunderstanding humor, as well as pity. It makes her own shenanigans funny since we know they are game related. Meanwhile it becomes humorous how characters assume things about her due to her outward setting.Using the poison candy as an example. The author will make humor from:
- Oknodie enjoying the "treat" as a actual treat. Enjoying the deadly toxins flavor as a exciting tang.
- Her handlers being surprised at how compliant and talented she is at handling such toxins without issue.
- Humor from her innocently trying to share her "candy" with others.
- Humor from people who understand it is poisoned trying to stop her from sharing.
- Humor from people invented exceedingly tragic backstories for what Oknodie must have gone through, especially given Oknodies other bizarre behaviors.
- Humor from background antics that result from pitying Oknodie and her perceived backstory, and the actions they end up taking because of it.
- Humor from people who fear her and/or her organization and viewed the whole situation as a threat.
- Humor when you remember how close to home and far off both Oknodie and the other side assumes about the situation.
- Humor when you realize most people's names are puns and making fun of the kind of character they are.
- Humor at how absurd the whole situation is, when there is so much layers to a seemingly ordinary wholesome scene of a kid trying to share her candy. (when you realize everyone including you forgot Oknodie is a adult man inside)