
I Was Kidnapped By The Strongest Guild
-
Author:
먼데용,
- Status: Ongoing
Rating(4.2 / 5.0, 16 votes)
5 stars
7(44%)
4 stars
5(31%)
3 stars
4(25%)
2 stars
0(0%)
1 stars
0(0%)

Popular Reviews
SPOILER ALERT!
The story subtly hints at the MC's origin being different from ours. A notable example is her confusion over the common belief that cats like fish, perceiving it as a bizarre phenomenon from another reality. Eventually, it's disclosed that the MC was born and grew up in a dystopian world ravaged by a zombie apocalypse. Her reluctance to accept help stems from her previous experience in a society where self-preservation and selfishness were the norm. As for her age, there's no precise figure, but when she mentioned finishing education and being independent, it likely corresponds to our age range of 16-18. However, in her harsh survival environment, she might have reached adulthood earlier, around 8 or 9 years old.
Next came the glaring logic gaps – a scene where every character in the story seemed to possess an IQ of three, unable to comprehend even the most obvious situations. The portrayal of the beast race leaders, with their apparent two-digit IQ, was particularly cringe-worthy. Even the supposedly wise shark grandmother didn't fare much better. As for the main character, his behavior felt unrealistic for a grown adult from our world. If the amnesia explanation had been employed, I might've been more lenient. But this just doesn't make sense.
If this were a purely romantic novel, I might've kept reading despite the flaws. If it were an action-packed adventure, I'd still give it a chance. Mixing genres is fine, but when illogical plotlines and one-dimensional characters collide, it becomes unbearable. Frankly, I can't tolerate this combination.
Character development is limited, with the protagonist being a stereotypical Mary Sue - universally good and sweet, with her worth determined by others' perceptions. While this character setup allows for interesting dynamics around her, the lack of world-building clarity can confuse the reader about the setting. The novel focuses more on character interactions than plot or world, with emotions creating dungeons being a notable exception.
The pacing and repetitive nature of certain plot points become grating, especially the emphasis on exaggerated self-perception. Despite my criticisms, I give it a 3, acknowledging that there are moments of strong emotional character work that elevate it above mediocrity. However, the balance between the good and bad aspects makes it a mixed bag, leaning towards the better side of a 3, perhaps due to its schizoid nature rather than plain mediocrity. Overall, the author seems unsure of the direction at times, resulting in an annoying read despite its redeeming qualities.
Leave a Review