damn why does the girl know only how to bicker???she keeps on blaming mc even though mc is warning herdoes she have any sort of survival instincts???? why is she going down the oil bottle route
Like most anime and manga, The Legend of Zelda: Link's Awakening had its pros and cons.
Probably the biggest issue with this manga is its storyline when compared to its game counterpart; honestly, to fully enjoy it, you needed to be familiar with the game. All side quests were omitted, and the dungeons were barely covered, leaving the manga's narrative feeling rather empty.
However, unlike in the game, Link has his own dialogue, which offered a fantastic glimpse into his character—what he was feeling at various stages of the journey, what he was thinking at certain points, etc. I was pleasantly surprised to find that his reactions mirrored my own in some instances while playing the game.
As for the art, while characters and some animals weren't depicted as well, there were some great scenes of scenery, especially on some of the new chapter pages. Even the less impressive parts of the artwork aren't overly distracting or detrimental to the story.
In summary, while it did feature some good character development, the plot was weakened by cutting out too much of the content from the original game.
This manga adaptation is based on a relatively lesser-known game in the series, "Link's Awakening," originally released for the Game Boy. For context, I've only watched playthroughs of the game, so while I wasn't completely unfamiliar with it, I haven't played it myself. Unfortunately, the manga falls short compared to the game, as it fails to delve into the nuances that made certain aspects intriguing. The main storyline suffers significantly due to its brevity and fast pacing. To properly critique this manga, I must discuss key elements of the story, which will inevitably involve spoilers, as the narrative closely follows the game. I apologize for this but feel it's unavoidable given the source material.
The manga begins similarly to the game, with Link caught in a storm. Initially, everything aligns well until the plot progresses to his journey through the forest. It seems many beloved side quests that enriched the game, such as Tarin transforming into a raccoon or the secret seashell quest, have been omitted. This choice alters the story drastically, making these once-significant quests seem inconsequential. Despite removing these side quests, one would expect more focus on the temples, which constitute a major part of the game. However, they are barely touched upon, with just a few images of Link jumping over obstacles, battling blob-like enemies, and hastily concluding with the boss fights. Instead, the manga focuses on Link wandering around conversing with a fairy named Felicia, a character not present in the game.
While the manga lacks in several areas, there are some redeeming qualities. It provides additional backstory about the ghost you assist, explaining why he perished far from home. It also explores Link's emotional journey as he uncovers the island's secrets and grapples with the knowledge of impending events. Regrettably, the portrayal of the owl makes him sound antagonistic rather than a guiding presence, which I found unsettling.
The artwork, though generally well-executed, has noticeable flaws. Characters appear bland, and some are unrecognizable. Occasionally, characters exhibit 'jagged cheeks,' where their facial structure looks distorted when viewed from a three-quarter angle. Eyes are disproportionately large for the face, sometimes positioned high on the forehead, giving characters a dopey appearance. At times, the eyes curve upward, further accentuating this effect. I wished the characters had resembled their game counterparts more closely, as the game featured impressive graphics for its era. Additionally, the cover art seems inconsistent regarding the color of Link's clothing.
Popular Reviews
Probably the biggest issue with this manga is its storyline when compared to its game counterpart; honestly, to fully enjoy it, you needed to be familiar with the game. All side quests were omitted, and the dungeons were barely covered, leaving the manga's narrative feeling rather empty.
However, unlike in the game, Link has his own dialogue, which offered a fantastic glimpse into his character—what he was feeling at various stages of the journey, what he was thinking at certain points, etc. I was pleasantly surprised to find that his reactions mirrored my own in some instances while playing the game.
As for the art, while characters and some animals weren't depicted as well, there were some great scenes of scenery, especially on some of the new chapter pages. Even the less impressive parts of the artwork aren't overly distracting or detrimental to the story.
In summary, while it did feature some good character development, the plot was weakened by cutting out too much of the content from the original game.
The manga begins similarly to the game, with Link caught in a storm. Initially, everything aligns well until the plot progresses to his journey through the forest. It seems many beloved side quests that enriched the game, such as Tarin transforming into a raccoon or the secret seashell quest, have been omitted. This choice alters the story drastically, making these once-significant quests seem inconsequential. Despite removing these side quests, one would expect more focus on the temples, which constitute a major part of the game. However, they are barely touched upon, with just a few images of Link jumping over obstacles, battling blob-like enemies, and hastily concluding with the boss fights. Instead, the manga focuses on Link wandering around conversing with a fairy named Felicia, a character not present in the game.
While the manga lacks in several areas, there are some redeeming qualities. It provides additional backstory about the ghost you assist, explaining why he perished far from home. It also explores Link's emotional journey as he uncovers the island's secrets and grapples with the knowledge of impending events. Regrettably, the portrayal of the owl makes him sound antagonistic rather than a guiding presence, which I found unsettling.
The artwork, though generally well-executed, has noticeable flaws. Characters appear bland, and some are unrecognizable. Occasionally, characters exhibit 'jagged cheeks,' where their facial structure looks distorted when viewed from a three-quarter angle. Eyes are disproportionately large for the face, sometimes positioned high on the forehead, giving characters a dopey appearance. At times, the eyes curve upward, further accentuating this effect. I wished the characters had resembled their game counterparts more closely, as the game featured impressive graphics for its era. Additionally, the cover art seems inconsistent regarding the color of Link's clothing.
<p>